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Battlefield 6 + REDSEC

RPK-74M Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du RPK-74M
Unlock
Season 3 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
685.714 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
87.5 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
46 rounds
Number of shots available before reloading.
From first to last shot
3,937.502 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 18 10 points
  • Muzzle COMPENSATOR Default 10 points
  • Barrel 590MM FACTORY Default 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 35 35 points
  • Top accessory 50 MW VIOLET Default 10 points
  • Right accessory No attachment in this slot
  • Left accessory 50 MW VIOLET Default 10 points
  • Magazine 45RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics AFTERMARKET BUFFER Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
—
—
ADS time
—
—
Sprint to fire
—
—
Hip-fire spread
—
—
Velocity
—
—
Magazine + chamber
—
—

Effect not established: COMPENSATOR

Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 18 10 points
  • Muzzle COMPENSATOR Default 10 points
  • Barrel CRYO Default 20 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 37 45 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 45RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics AFTERMARKET BUFFER Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
—
—
ADS time
—
—
Sprint to fire
—
—
Hip-fire spread
—
—
Velocity
—
—
Magazine + chamber
—
—

Effect not established: CRYO

Edit

Hip fire

  • Optic RO-M 1.75X Lv. 18 10 points
  • Muzzle No attachment in this slot
  • Barrel 419MM BOAR-F Lv. 31 15 points
  • Underbarrel No attachment in this slot
  • Top accessory 50 MW GREEN Default 20 points
  • Right accessory 50 MW GREEN Lv. 16 20 points
  • Left accessory 50 MW GREEN Default 20 points
  • Magazine 45RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points
  • Ergonomics AFTERMARKET BUFFER Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
—
—
ADS time
—
—
Sprint to fire
—
—
Hip-fire spread
—
—
Velocity
—
—
Magazine + chamber
—
—

Incompatible choices in this dataset.

Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Slant Brake 5 points
  • Barrel 419mm Boar-F 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 80 / 100 points

Avg. TTK
727 → 565 ms
ADS recoil
0.475 → 0.384 °
ADS time
367 → 200 ms
Magazine
46 → 31
Velocity
1,010 → 646 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Slant Brake 5 points
  • Barrel 590mm Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 60rnd Magazine 20 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
806 → 740 ms
ADS recoil
0.475 → 0.311 °
ADS time
367 → 300 ms
Magazine
46 → 61
Velocity
1,010 → 1,010 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Slant Brake 5 points
  • Barrel 590mm Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 60rnd Magazine 20 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
896 → 829 ms
ADS recoil
0.475 → 0.311 °
ADS time
367 → 300 ms
Magazine
46 → 61
Velocity
1,010 → 1,010 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire685.714 rpm685.714 rpmUnchanged: 0 rpm
Magazine + chamber46 rounds46 roundsUnchanged: 0 rounds
Velocity1,010 m/s1,010 m/sUnchanged: 0 m/s
ADS time366.67 ms300 msImprovement: -66.67 ms (-18.18 %)
Sprint to fire233.33 ms200 msImprovement: -33.33 ms (-14.29 %)
Draw733.33 ms633.33 msImprovement: -100 ms (-13.64 %)
Holster266.67 ms233.33 msImprovement: -33.33 ms (-12.5 %)
ADS movement speed0.535 ×0.535 ×Unchanged: 0 ×
Tactical reload2,784 ms2,784 msUnchanged: 0 ms
Empty reload3,100 ms3,100 msUnchanged: 0 ms
ADS recoil0.47529 °0.44282 °Improvement: -0.03246 ° (-6.83 %)
Recoil variation16.1 °16.1 °Unchanged: 0 °
Hip-fire recoil0.47529 °0.44282 °Improvement: -0.03246 ° (-6.83 %)
Hip-fire recoil variation16.1 °16.1 °Unchanged: 0 °
ADS recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
Hip-fire recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.22 °Improvement: -0.1 ° (-31.25 %)
Hip-fire spread3.352 °4.848 °Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire4.19 °6.06 °Drawback: +1.87 ° (+44.63 %)
Added spread · ADS0.18667 °/shot0.18667 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.504 °/shot0.504 °/shotUnchanged: 0 °/shot
Sway0.996 ×0.996 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
590mm Factory
State
Effect not converted into performance
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Sway
× 0.995519
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Slim Angled
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
ADS recoil
Improvement: -0.03246 ° (-6.83 %)
Hip-fire recoil
Improvement: -0.03246 ° (-6.83 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Aftermarket Buffer
State
Effect not converted into performance
45rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Lightened Suppressor
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step

Result

Combat cost: 0.425 · Theoretical score: 70.18

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4250
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
05 350.00350.000.00350.000.00350.00 100.00 %
105 350.00350.000.00350.009.90359.90 100.00 %
205 350.00350.000.00350.0019.80369.80 100.00 %
306 437.50437.500.00437.5029.70467.20 100.00 %
506 437.50437.500.00437.5049.50487.01 100.00 %
757 525.00525.000.00525.0074.26599.26 100.00 %
1007 525.00525.000.00525.0099.01624.01 100.00 %

Weapon stats and visuals: Sym.gg ↗

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