RPK-74M Beta
LMG
Data version: 2.1.1.0 · Data checked on
- Unlock
- Season 3 catch-up challenge, originally offered in a pass or bonus path.
- Fire modes
- Automatic
Base weapon (no attachments)
- Rate of fire
- 685.714 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 87.5 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 46 rounds
- Number of shots available before reloading.
- From first to last shot
- 3,937.502 ms
- Theoretical magazine duration at a constant rate of fire, without reloading.
Reload and handling 4
- Partial magazine
- 2,784 ms
- Animation before the magazine is empty; delay until the next shot not measured.
- Empty magazine
- 3,100 ms
- Animation after the last round; delay until the next shot not measured.
- Weapon draw
- 733.334 ms
- Published deploy time; separate from the time to aim.
- Weapon holster
- 266.667 ms
- Published time to switch away from this weapon.
Trajectory 3
- Muzzle velocity
- 808 m/s
- Speed as the projectile leaves the barrel, before it slows down.
- Vertical acceleration
- -9.81 m/s²
- A negative value makes the trajectory drop.
- Air resistance
- 0.0035 source coefficient
- The higher this coefficient, the more the projectile slows down.
ADS recoil 3
- Reference amplitude
- 0.47529 °
- A larger angle moves your aim further.
- Direction
- 6 °
- Orientation around the vertical, which is 0°.
- Direction variation
- 16.1 °
- Half-angle of variation around this direction; not a fixed horizontal recoil.
Spread 9
- ADS · standing
- 0.05 / 0.32 °
- Minimum when still / moving. A smaller angle tightens your shots.
- ADS · crouching
- 0.05 / 0.32 °
- Minimum when still / moving. A smaller angle tightens your shots.
- ADS · prone
- 0.05 / 0.32 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Hip fire · standing
- 3.352 / 4.19 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Hip fire · crouching
- 2.514 / 3.352 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Hip fire · prone
- 1.676 / 2.514 °
- Minimum when still / moving. A smaller angle tightens your shots.
- Added spread · ADS
- 0.28 °/shot
- Published increase; recovery between shots is not simulated.
- Added spread · hip fire
- 0.504 °/shot
- Published hip-fire increase; separate from the recoil direction.
- First-shot spread · ADS
- 1 ×
- First-shot spread factor; it does not multiply damage or recoil.
Damage drop-off
| Distance (m) | Health damage |
|---|---|
| 0 → 21 | 20 |
| 21 → 75 | 16.7 |
| 75 → 150 | 14.3 |
Damage and time by range
| Distance (m) | Health damage | Hits to kill | Perfect TTK (ms) | Travel at constant speed (ms) |
|---|---|---|---|---|
| 0 | 20 | 5 | 350 | 0 |
| 10 | 20 | 5 | 350 | 12.38 |
| 20 | 20 | 5 | 350 | 24.75 |
| 30 | 16.7 | 6 | 437.5 | 37.13 |
| 50 | 16.7 | 6 | 437.5 | 61.88 |
| 75 | 14.3 | 7 | 525 | 92.82 |
| 100 | 14.3 | 7 | 525 | 123.76 |
Weapon stats and visuals: Sym.gg ↗