RPKM Beta
LMG
Data version: 2.1.1.0 · Data checked on
- Unlock
- Unlock not established by the consulted source.
- Fire modes
- Automatic · Semi-automatic
Base weapon (no attachments)
- Rate of fire
- 553.846 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 108.333 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 41 rounds
- Number of shots available before reloading.
- From first to last shot
- 4,333.335 ms
- Theoretical magazine duration at a constant rate of fire, without reloading.
Damage per bullet by range
Torso hits. Identical for every build: no documented attachment changes damage.
Time to kill
| Range | Bullets | Time |
|---|---|---|
| 0 – 9 m | 3 | 217 ms |
| 9 – 21 m | 4 | 325 ms |
| 21 – 36 m | 5 | 433 ms |
| 36 – 75 m | 5 | 433 ms |
| 75 – 150 m | 6 | 542 ms |
100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.
Accuracy by build
Smaller is better. In green: best value in the column.
| Build | ADS recoil | Added spread · ADS | ADS spread | Moving spread · ADS | Hip-fire spread | Moving spread · hip fire |
|---|---|---|---|---|---|---|
| No attachments | 0.66° | 0.27° | 0.05° | 0.32° | 3.35° | 4.19° |
| Recommended | 0.57° -13 % | 0.41° +50 % | 0.05° | 0.43° +34 % | 4.85° +45 % | 6.06° +45 % |
| Low recoil | 0.50° -24 % | 0.27° | 0.05° | 0.43° +34 % | 3.35° | 4.19° |
| Fast ADS | 0.43° -34 % | 0.41° +50 % | 0.05° | 0.43° +34 % | 3.35° | 4.19° |
| Hip fire | 0.70° +7 % | 0.41° +50 % | 0.05° | 0.32° | 1.02° -69 % | 1.28° -69 % |
Spread by stance
First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.
- ADS · standing
- 0.05°
- ADS · standing · moving
- 0.32°
- Hip fire · prone
- 1.68°
- Hip fire · crouching
- 2.51°
- Hip fire · standing
- 3.35°
- Hip fire · standing · moving
- 4.19°
Recoil direction
0° = straight up. Same direction for every build.
- Average direction
- 5.0° to the right
- Range
- -12.5° → 22.5°
- Amplitude per shot
- 0.655°
Shared scenario
Assumptions · Base · 0–100 m
Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.
- Health
- 100 HP
- Armor
- 0 HP
- Attachment budget
- 0 points
- Pre-fire preparation
- Weapon ready · no preparation added
- Magazine policy
- First magazine only; explicit kill probability
- Hit zone
- Torso
| Distance (m) | Weight | Assumed hit probability | Samples (m) |
|---|---|---|---|
| 0–20 | 30 % | 100 % | 0 · 5 · 8.999999 · 9 · 15 · 19.999999 |
| 20–50 | 40 % | 100 % | 20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999 |
| 50–100 | 30 % | 100 % | 50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100 |
No attachments
Perfect TTK by range
Combat cost: 0.386 · Theoretical score: 72.15
Calculated rankingLower cost = better result. Calculable distance points: 100.0%.
Cost breakdown
- Normalized time
- 0.3859
- Capacity penalty
- 0.0000
- Mobility penalty
- 0.0000
Results by range
| Distance (m) | Hits to kill | Perfect TTK (ms) | Estimated time (ms) | Preparation (ms) | Estimated engagement (ms) | Projectile travel (ms) | Lethal hit (ms) | Kill probability |
|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 216.67 | 216.67 | 0.00 | 216.67 | 0.00 | 216.67 | 100.00 % |
| 5 | 3 | 216.67 | 216.67 | 0.00 | 216.67 | 7.94 | 224.60 | 100.00 % |
| 8.999999 | 3 | 216.67 | 216.67 | 0.00 | 216.67 | 14.29 | 230.95 | 100.00 % |
| 9 | 4 | 325.00 | 325.00 | 0.00 | 325.00 | 14.29 | 339.29 | 100.00 % |
| 15 | 4 | 325.00 | 325.00 | 0.00 | 325.00 | 23.81 | 348.81 | 100.00 % |
| 19.999999 | 4 | 325.00 | 325.00 | 0.00 | 325.00 | 31.75 | 356.75 | 100.00 % |
| 20 | 4 | 325.00 | 325.00 | 0.00 | 325.00 | 31.75 | 356.75 | 100.00 % |
| 20.999999 | 4 | 325.00 | 325.00 | 0.00 | 325.00 | 33.33 | 358.33 | 100.00 % |
| 21 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 33.33 | 466.67 | 100.00 % |
| 30 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 47.62 | 480.95 | 100.00 % |
| 35.999999 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 57.14 | 490.48 | 100.00 % |
| 36 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 57.14 | 490.48 | 100.00 % |
| 40 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 63.49 | 496.83 | 100.00 % |
| 49.999999 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 79.37 | 512.70 | 100.00 % |
| 50 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 79.37 | 512.70 | 100.00 % |
| 53.999999 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 85.71 | 519.05 | 100.00 % |
| 54 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 85.71 | 519.05 | 100.00 % |
| 60 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 95.24 | 528.57 | 100.00 % |
| 74.999999 | 5 | 433.33 | 433.33 | 0.00 | 433.33 | 119.05 | 552.38 | 100.00 % |
| 75 | 6 | 541.67 | 541.67 | 0.00 | 541.67 | 119.05 | 660.71 | 100.00 % |
| 90 | 6 | 541.67 | 541.67 | 0.00 | 541.67 | 142.86 | 684.52 | 100.00 % |
| 100 | 6 | 541.67 | 541.67 | 0.00 | 541.67 | 158.73 | 700.40 | 100.00 % |
Weapon stats and visuals: Sym.gg ↗