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Arsenal BF6by Grandpied · Beta Battlefield 6 + REDSEC
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Battlefield 6 + REDSEC

RPKM Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du RPKM
Unlock
Unlock not established by the consulted source.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
553.846 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
108.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
41 rounds
Number of shots available before reloading.
From first to last shot
4,333.335 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Damage per bullet by range

Torso hits. Identical for every build: no documented attachment changes damage.

0510152025303540 0255075100125150 Distance (m) 33.4 27.3 9 m 21.5 21 m 20 36 m 16.7 75 m

Time to kill

RangeBulletsTime
0 – 9 m3217 ms
9 – 21 m4325 ms
21 – 36 m5433 ms
36 – 75 m5433 ms
75 – 150 m6542 ms

100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.

Accuracy by build

Smaller is better. In green: best value in the column.

BuildADS recoilAdded spread · ADSADS spreadMoving spread · ADSHip-fire spreadMoving spread · hip fire
No attachments 0.66° 0.27° 0.05° 0.32° 3.35° 4.19°
Recommended 0.57° -13 % 0.41° +50 % 0.05° 0.43° +34 % 4.85° +45 % 6.06° +45 %
Low recoil 0.50° -24 % 0.27° 0.05° 0.43° +34 % 3.35° 4.19°
Fast ADS 0.43° -34 % 0.41° +50 % 0.05° 0.43° +34 % 3.35° 4.19°
Hip fire 0.70° +7 % 0.41° +50 % 0.05° 0.32° 1.02° -69 % 1.28° -69 %

Spread by stance

First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.

ADS · standing
0.05°
ADS · standing · moving
0.32°
Hip fire · prone
1.68°
Hip fire · crouching
2.51°
Hip fire · standing
3.35°
Hip fire · standing · moving
4.19°

Recoil direction

0° = straight up. Same direction for every build.

0°15°30°−15°−30°
Average direction
5.0° to the right
Range
-12.5° → 22.5°
Amplitude per shot
0.655°

Shared scenario

Assumptions · Base · 0–100 m

Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.

Health
100 HP
Armor
0 HP
Attachment budget
0 points
Pre-fire preparation
Weapon ready · no preparation added
Magazine policy
First magazine only; explicit kill probability
Hit zone
Torso
Bands are [start, end), with the last endpoint included. Damage thresholds and both sides of each are sampled; the midpoint alone is not enough. Distance weights add up to 1.
Distance (m)WeightAssumed hit probabilitySamples (m)
0–2030 %100 %0 · 5 · 8.999999 · 9 · 15 · 19.999999
20–5040 %100 %20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999
50–10030 %100 %50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100

No attachments

Perfect TTK by range

Perfect TTK by rangeFrom first shot to lethal shot, with no preparation. Exact values are in the accompanying table. 542 406 271 135 0 ms0100 m
RPKM

Combat cost: 0.386 · Theoretical score: 72.15

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3859
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
Time from first shot · assumptions in Method & sources
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 216.67216.670.00216.670.00216.67 100.00 %
53 216.67216.670.00216.677.94224.60 100.00 %
8.9999993 216.67216.670.00216.6714.29230.95 100.00 %
94 325.00325.000.00325.0014.29339.29 100.00 %
154 325.00325.000.00325.0023.81348.81 100.00 %
19.9999994 325.00325.000.00325.0031.75356.75 100.00 %
204 325.00325.000.00325.0031.75356.75 100.00 %
20.9999994 325.00325.000.00325.0033.33358.33 100.00 %
215 433.33433.330.00433.3333.33466.67 100.00 %
305 433.33433.330.00433.3347.62480.95 100.00 %
35.9999995 433.33433.330.00433.3357.14490.48 100.00 %
365 433.33433.330.00433.3357.14490.48 100.00 %
405 433.33433.330.00433.3363.49496.83 100.00 %
49.9999995 433.33433.330.00433.3379.37512.70 100.00 %
505 433.33433.330.00433.3379.37512.70 100.00 %
53.9999995 433.33433.330.00433.3385.71519.05 100.00 %
545 433.33433.330.00433.3385.71519.05 100.00 %
605 433.33433.330.00433.3395.24528.57 100.00 %
74.9999995 433.33433.330.00433.33119.05552.38 100.00 %
756 541.67541.670.00541.67119.05660.71 100.00 %
906 541.67541.670.00541.67142.86684.52 100.00 %
1006 541.67541.670.00541.67158.73700.40 100.00 %

Weapon stats and visuals: Sym.gg ↗

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