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Battlefield 6 + REDSEC

RPKM Beta

LMG

Data version: 2.1.1.0 · Data checked on

Aperçu du RPKM
Unlock
Unlock not established by the consulted source.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
553.846 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
108.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
41 rounds
Number of shots available before reloading.
From first to last shot
4,333.335 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 2 10 points
  • Muzzle LINEAR COMP Lv. 7 10 points
  • Barrel 590MM FACTORY Default 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 32 35 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 40RND MAGAZINE Default 5 points
  • Ammunition SYNTHETIC TIP Lv. 38 30 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.655270.49717 °
Improvement: -0.1581 ° (-24.13 %)
ADS time
366.67366.67 ms
Unchanged: 0 ms
Sprint to fire
233.33233.33 ms
Unchanged: 0 ms
Hip-fire spread
3.3523.352 °
Unchanged: 0 °
Velocity
787.5787.5 m/s
Unchanged: 0 m/s
Magazine + chamber
4141 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+2 steps
590mm Factory
State
Effect not converted into performance
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Sway
× 0.998807
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.19126 ° (-29.19 %)
Hip-fire recoil
Improvement: -0.19126 ° (-29.19 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
40rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.04683 ° (+7.15 %)
Recoil variation
Improvement: -4.26646 ° (-24.38 %)
Hip-fire recoil
Drawback: +0.04683 ° (+7.15 %)
Hip-fire recoil variation
Improvement: -4.26646 ° (-24.38 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 2 10 points
  • Muzzle SLANT BRAKE Lv. 2 5 points
  • Barrel 600MM TABUK Lv. 21 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 38 45 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 40RND MAGAZINE Default 5 points
  • Ammunition SYNTHETIC TIP Lv. 38 30 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.655270.43306 °
Improvement: -0.22221 ° (-33.91 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
233.33200 ms
Improvement: -33.33 ms (-14.29 %)
Hip-fire spread
3.3523.352 °
Unchanged: 0 °
Velocity
787.5787.5 m/s
Unchanged: 0 m/s
Magazine + chamber
4141 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+2 steps
600mm Tabuk
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
Added spread · ADS
Drawback: +0.13633 °/shot (+50 %)
Detailed effects
Sway
× 0.998807
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -66.67 ms (-18.18 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.19126 ° (-29.19 %)
Hip-fire recoil
Improvement: -0.19126 ° (-29.19 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
40rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Slant Brake
ADS recoil
Improvement: -0.04371 ° (-6.67 %)
Hip-fire recoil
Improvement: -0.04371 ° (-6.67 %)
Sway
Drawback: +1.249 × (+125 %)
Visual detection
Drawback: +54 m
Detailed effects
Sway
× 1.5
Sway
× 1.5
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
RO-M 1.75x
State
Effect not converted into performance
Conditions and limits
  • The same effect is declared more than once.
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 2 10 points
  • Muzzle LINEAR COMP Lv. 7 10 points
  • Barrel 419MM BOAR-F Lv. 28 15 points
  • Underbarrel No attachment in this slot
  • Right accessory 50 MW GREEN Lv. 19 20 points
  • Left accessory FLASHLIGHT Lv. 8 10 points
  • Magazine 40RND MAGAZINE Default 5 points
  • Ammunition SYNTHETIC TIP Lv. 38 30 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.655270.7021 °
Drawback: +0.04683 ° (+7.15 %)
ADS time
366.67300 ms
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
233.33200 ms
Improvement: -33.33 ms (-14.29 %)
Hip-fire spread
3.3521.024 °
Improvement: -2.328 ° (-69.45 %)
Velocity
787.5504 m/s
Drawback: -283.5 m/s (-36 %)
Magazine + chamber
4141 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+2 steps
419mm Boar-F
Velocity
Drawback: -283.5 m/s (-36 %)
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
Hip-fire spread
Improvement: -0.92 ° (-27.45 %)
Moving spread · hip fire
Improvement: -1.15 ° (-27.45 %)
Added spread · ADS
Drawback: +0.13633 °/shot (+50 %)
Sway
Drawback: +0.011 × (+1.12 %)
Detailed effects
Sway
× 1.009962
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
40rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.04683 ° (+7.15 %)
Recoil variation
Improvement: -4.26646 ° (-24.38 %)
Hip-fire recoil
Drawback: +0.04683 ° (+7.15 %)
Hip-fire recoil variation
Improvement: -4.26646 ° (-24.38 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.24533 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -2 ° (-59.67 %)
Moving spread · hip fire
Improvement: -2.5 ° (-59.67 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Slant Brake 5 points
  • Barrel 419mm Boar-F 15 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 80 / 100 points

Avg. TTK
668 → 509 ms
ADS recoil
0.655 → 0.533 °
ADS time
367 → 200 ms
Magazine
41 → 31
Velocity
788 → 504 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Slant Brake 5 points
  • Barrel 590mm Factory 10 points
  • Underbarrel Stippled Stubby 35 points
  • Right accessory No attachment in this slot
  • Magazine 60rnd Magazine 30 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
804 → 737 ms
ADS recoil
0.655 → 0.464 °
ADS time
367 → 300 ms
Magazine
41 → 61
Velocity
788 → 788 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Slant Brake 5 points
  • Barrel 590mm Factory 10 points
  • Underbarrel Stippled Stubby 35 points
  • Right accessory No attachment in this slot
  • Magazine 60rnd Magazine 30 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
917 → 850 ms
ADS recoil
0.655 → 0.464 °
ADS time
367 → 300 ms
Magazine
41 → 61
Velocity
788 → 788 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire553.846 rpm553.846 rpmUnchanged: 0 rpm
Magazine + chamber41 rounds41 roundsUnchanged: 0 rounds
Velocity787.5 m/s787.5 m/sUnchanged: 0 m/s
ADS time366.67 ms300 msImprovement: -66.67 ms (-18.18 %)
Sprint to fire233.33 ms166.67 msImprovement: -66.67 ms (-28.57 %)
Draw733.33 ms533.33 msImprovement: -200 ms (-27.27 %)
Holster266.67 ms200 msImprovement: -66.67 ms (-25 %)
ADS movement speed0.535 ×0.535 ×Unchanged: 0 ×
Tactical reload2,800 ms2,800 msUnchanged: 0 ms
Empty reload3,284 ms3,284 msUnchanged: 0 ms
ADS recoil0.65527 °0.57077 °Improvement: -0.0845 ° (-12.9 %)
Recoil variation17.5 °17.5 °Unchanged: 0 °
Hip-fire recoil0.65527 °0.57077 °Improvement: -0.0845 ° (-12.9 %)
Hip-fire recoil variation17.5 °17.5 °Unchanged: 0 °
ADS recoil recovery76 ×91.2 ×Improvement: +15.2 × (+20 %)
Hip-fire recoil recovery76 ×91.2 ×Improvement: +15.2 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread3.352 °4.848 °Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire4.19 °6.06 °Drawback: +1.87 ° (+44.63 %)
Added spread · ADS0.27267 °/shot0.409 °/shotDrawback: +0.13633 °/shot (+50 %)
Added spread · hip fire0.736 °/shot0.736 °/shotUnchanged: 0 °/shot
Sway0.999 ×2.247 ×Drawback: +1.249 × (+125 %)
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.667 ×Drawback: -0.083 × (-11.11 %)
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+2 steps
600mm Tabuk
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
Added spread · ADS
Drawback: +0.13633 °/shot (+50 %)
Detailed effects
Sway
× 0.998807
Muzzle velocity (m/s)
× 1.25
Full Angled
ADS time
Improvement: -66.67 ms (-18.18 %)
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
ADS recoil
Improvement: -0.0845 ° (-12.9 %)
Hip-fire recoil
Improvement: -0.0845 ° (-12.9 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
40rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Long Suppressor
ADS recoil recovery
Improvement: +15.2 × (+20 %)
Hip-fire recoil recovery
Improvement: +15.2 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +1.496 ° (+44.63 %)
Moving spread · hip fire
Drawback: +1.87 ° (+44.63 %)
Sway
Drawback: +1.249 × (+125 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Sway
× 1.5
Sway
× 1.5
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
Conditions and limits
  • The same effect is declared more than once.

Result

Combat cost: 0.402 · Theoretical score: 71.31

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4024
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 216.67216.670.00216.670.00216.67 100.00 %
104 325.00325.000.00325.0012.70337.70 100.00 %
204 325.00325.000.00325.0025.40350.40 100.00 %
305 433.33433.330.00433.3338.10471.43 100.00 %
505 433.33433.330.00433.3363.49496.83 100.00 %
756 541.67541.670.00541.6795.24636.90 100.00 %
1006 541.67541.670.00541.67126.98668.65 100.00 %

Weapon stats and visuals: Sym.gg ↗

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