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Battlefield 6 + REDSEC

RSPR Beta

SMG

Data version: 2.1.1.0 · Data checked on

Schéma du RSPR Schematic
Unlock
Addition confirmed in update 2.1.1.0; unlock requirement remains to be confirmed.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
719.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
83.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.
From first to last shot
1,666.669 ms
Theoretical magazine duration at a constant rate of fire, without reloading.
Reload and handling 4
Partial magazine
2,334 ms
Animation before the magazine is empty; delay until the next shot not measured.
Empty magazine
3,100 ms
Animation after the last round; delay until the next shot not measured.
Weapon draw
466.667 ms
Published deploy time; separate from the time to aim.
Weapon holster
166.667 ms
Published time to switch away from this weapon.
Trajectory 3
Muzzle velocity
453 m/s
Speed as the projectile leaves the barrel, before it slows down.
Vertical acceleration
-9.81 m/s²
A negative value makes the trajectory drop.
Air resistance
0.0035 source coefficient
The higher this coefficient, the more the projectile slows down.
ADS recoil 3
Reference amplitude
0.78186 °
A larger angle moves your aim further.
Direction
21 °
Orientation around the vertical, which is 0°.
Direction variation
30 °
Half-angle of variation around this direction; not a fixed horizontal recoil.
Spread 9
ADS · standing
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
ADS · crouching
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
ADS · prone
0.05 / 0.32 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · standing
1.804 / 2.255 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · crouching
1.353 / 1.804 °
Minimum when still / moving. A smaller angle tightens your shots.
Hip fire · prone
0.902 / 1.353 °
Minimum when still / moving. A smaller angle tightens your shots.
Added spread · ADS
0.36 °/shot
Published increase; recovery between shots is not simulated.
Added spread · hip fire
0.736 °/shot
Published hip-fire increase; separate from the recoil direction.
First-shot spread · ADS
1 ×
First-shot spread factor; it does not multiply damage or recoil.

Damage drop-off

Distance (m)Health damage
0 → 933.4
9 → 2125
21 → 3620
36 → 7516.7
75 → 15014.3

Damage and time by range

100 HP · torso · no armor · perfect shots · first magazine
Distance (m)Health damageHits to killPerfect TTK (ms)Travel at constant speed (ms)
033.43166.670
1025425022.08
2025425044.15
30205333.3366.23
5016.76416.67110.38
7514.37500165.56
10014.37500220.75

History

Weapon stats and visuals: Sym.gg ↗

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