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Battlefield 6 + REDSEC

RSPR Beta

SMG

Data version: 2.1.1.0 · Data checked on

Schéma du RSPR Schematic
Unlock
Addition confirmed in update 2.1.1.0; unlock requirement remains to be confirmed.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
719.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
83.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.
From first to last shot
1,666.669 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 18 10 points
  • Muzzle COMPENSATOR Lv. 1 10 points
  • Barrel 11" RIFLE Lv. 8 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 36 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 28RND MAGAZINE Lv. 40 35 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.781860.57381 °
Improvement: -0.20805 ° (-26.61 %)
ADS time
166.67200 ms
Drawback: +33.33 ms (+20 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
453566.25 m/s
Improvement: +113.25 m/s (+25 %)
Magazine + chamber
2129 rounds
Improvement: +8 rounds (+38.1 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
Penetration · step
+1 step
11" Rifle
Velocity
Improvement: +113.25 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
ADS recoil
Improvement: -0.20805 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.20805 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
28rnd Magazine
Magazine + chamber
Improvement: +8 rounds (+38.1 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 29
Reserve magazines
= 7
Compensator
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Mini Flex 1.00x
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 18 10 points
  • Muzzle COMPENSATOR Lv. 1 10 points
  • Barrel 11" RIFLE Lv. 8 5 points
  • Underbarrel STIPPLED STUBBY Lv. 32 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 28RND MAGAZINE Lv. 40 35 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.781860.61044 °
Improvement: -0.17142 ° (-21.93 %)
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
453566.25 m/s
Improvement: +113.25 m/s (+25 %)
Magazine + chamber
2129 rounds
Improvement: +8 rounds (+38.1 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
Penetration · step
+1 step
11" Rifle
Velocity
Improvement: +113.25 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
Muzzle velocity (m/s)
× 1.25
Stippled Stubby
ADS time
Improvement: -33.33 ms (-20 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
ADS recoil
Improvement: -0.17142 ° (-21.93 %)
Hip-fire recoil
Improvement: -0.17142 ° (-21.93 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
28rnd Magazine
Magazine + chamber
Improvement: +8 rounds (+38.1 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 29
Reserve magazines
= 7
Compensator
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Mini Flex 1.00x
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 18 10 points
  • Muzzle No attachment in this slot
  • Barrel 7.75"PENCIL Lv. 16 20 points
  • Underbarrel No attachment in this slot
  • Top accessory 50 MW GREEN Lv. 23 20 points
  • Right accessory FLASHLIGHT Lv. 6 10 points
  • Magazine 28RND MAGAZINE Lv. 40 35 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.781860.78186 °
Unchanged: 0 °
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
453453 m/s
Unchanged: 0 m/s
Magazine + chamber
2129 rounds
Improvement: +8 rounds (+38.1 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
Penetration · step
+1 step
7.75" Pencil
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
28rnd Magazine
Magazine + chamber
Improvement: +8 rounds (+38.1 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 29
Reserve magazines
= 7
Flashlight

Flashlight · on

Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Added spread · hip fire
Improvement: -0.24533 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
50 mW Green

Laser · on

Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 7.75" Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory 50 mW Green 20 points
  • Magazine 20rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 100 / 100 points

Avg. TTK
411 → 378 ms
ADS recoil
0.782 → 0.372 °
ADS time
167 → 133 ms
Magazine
21 → 21
Velocity
453 → 453 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 7.75" Factory 10 points
  • Underbarrel Canted Stubby 30 points
  • Top accessory No attachment in this slot
  • Magazine 28rnd Magazine 35 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 100 / 100 points

Avg. TTK
570 → 537 ms
ADS recoil
0.782 → 0.421 °
ADS time
167 → 133 ms
Magazine
21 → 29
Velocity
453 → 453 m/s

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 11" Rifle 5 points
  • Underbarrel Stippled Stubby 35 points
  • Top accessory No attachment in this slot
  • Magazine 28rnd Magazine 35 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

Avg. TTK
751 → 723 ms
ADS recoil
0.782 → 0.396 °
ADS time
167 → 167 ms
Magazine
21 → 29
Velocity
453 → 566 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire719.999 rpm719.999 rpmUnchanged: 0 rpm
Magazine + chamber21 rounds29 roundsImprovement: +8 rounds (+38.1 %)
Velocity453 m/s566.25 m/sImprovement: +113.25 m/s (+25 %)
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire100 ms133.33 msDrawback: +33.33 ms (+33.33 %)
Draw400 ms466.67 msDrawback: +66.67 ms (+16.67 %)
Holster133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
ADS movement speed0.745 ×0.67 ×Drawback: -0.075 × (-10.07 %)
Tactical reload———
Empty reload———
ADS recoil0.78186 °0.73495 °Improvement: -0.04691 ° (-6 %)
Recoil variation30 °30 °Unchanged: 0 °
Hip-fire recoil0.78186 °0.73495 °Improvement: -0.04691 ° (-6 %)
Hip-fire recoil variation30 °30 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.804 °2.432 °Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire2.255 °3.04 °Drawback: +0.785 ° (+34.81 %)
Added spread · ADS0.36 °/shot0.36 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.736 °/shot0.736 °/shotUnchanged: 0 °/shot
Sway1 ×2.25 ×Drawback: +1.25 × (+125 %)
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
Penetration · step
+1 step
11" Rifle
Velocity
Improvement: +113.25 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
Muzzle velocity (m/s)
× 1.25
Slim Angled
ADS time
Improvement: -33.33 ms (-20 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
ADS recoil
Improvement: -0.04691 ° (-6 %)
Hip-fire recoil
Improvement: -0.04691 ° (-6 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
28rnd Magazine
Magazine + chamber
Improvement: +8 rounds (+38.1 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 29
Reserve magazines
= 7
Long Suppressor
Tactical reload
Effect not quantified
Empty reload
Effect not quantified
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Sway
Drawback: +1.25 × (+125 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Sway
× 1.5
Sway
× 1.5
Hip-fire spread · step
-1 step
Mini Flex 1.00x
Tactical reload
Effect not quantified
Empty reload
Effect not quantified

Some values remain unknown (—).

Conditions and limits
  • The same effect is declared more than once.

Result

Combat cost: 0.345 · Theoretical score: 74.34

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3452
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 166.67166.670.00166.670.00166.67 100.00 %
104 250.00250.000.00250.0017.66267.66 100.00 %
204 250.00250.000.00250.0035.32285.32 100.00 %
305 333.33333.330.00333.3352.98386.31 100.00 %
506 416.67416.670.00416.6788.30504.97 100.00 %
757 500.00500.000.00500.00132.45632.45 100.00 %
1007 500.00500.000.00500.00176.60676.60 100.00 %

Weapon stats and visuals: Sym.gg ↗

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