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Battlefield 6 + REDSEC

SCW-10 Beta

SMG

Data version: 2.1.1.0 · Data checked on

Aperçu du SCW-10
Unlock
Assignment CLOSE QUARTERS 1, according to the EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
799.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
75 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
16 rounds
Number of shots available before reloading.
From first to last shot
1,125.001 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 5 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel EXTENDED BARREL Lv. 1 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 8 35 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 20RND MAGAZINE Lv. 22 20 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 21 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.712430.53464 °
Improvement: -0.17779 ° (-24.96 %)
ADS time
166.67200 ms
Drawback: +33.33 ms (+20 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
398497.5 m/s
Improvement: +99.5 m/s (+25 %)
Magazine + chamber
1621 rounds
Improvement: +5 rounds (+31.25 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
200mm Custom
Velocity
Improvement: +99.5 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.17779 ° (-24.96 %)
Hip-fire recoil
Improvement: -0.17779 ° (-24.96 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -151.13 ms (-5.93 %)
Empty reload
Improvement: -180.76 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
20rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+31.25 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 21
Reserve magazines
= 9
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Improvement: -54 m (-100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 5 10 points
  • Muzzle LINEAR COMP Lv. 7 10 points
  • Barrel EXTENDED BARREL Lv. 1 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 13 45 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 20RND MAGAZINE Lv. 22 20 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 21 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.712430.56624 °
Improvement: -0.14619 ° (-20.52 %)
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
398497.5 m/s
Improvement: +99.5 m/s (+25 %)
Magazine + chamber
1621 rounds
Improvement: +5 rounds (+31.25 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
200mm Custom
Velocity
Improvement: +99.5 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -33.33 ms (-20 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.17779 ° (-24.96 %)
Hip-fire recoil
Improvement: -0.17779 ° (-24.96 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -151.13 ms (-5.93 %)
Empty reload
Improvement: -180.76 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
20rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+31.25 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 21
Reserve magazines
= 9
Linear Comp
ADS recoil
Drawback: +0.0421 ° (+5.91 %)
Recoil variation
Improvement: -7.16384 ° (-21.38 %)
Hip-fire recoil
Drawback: +0.0421 ° (+5.91 %)
Hip-fire recoil variation
Improvement: -7.16384 ° (-21.38 %)
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 5 10 points
  • Muzzle LINEAR COMP Lv. 7 10 points
  • Barrel 6.8" FLUTED Lv. 24 20 points
  • Underbarrel No attachment in this slot
  • Top accessory 50 MW GREEN Lv. 23 20 points
  • Right accessory FLASHLIGHT Lv. 12 10 points
  • Magazine 20RND MAGAZINE Lv. 22 20 points
  • Ammunition FMJ Default 5 points
  • Ergonomics IMPROVED MAG CATCH Lv. 21 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.712430.75453 °
Drawback: +0.0421 ° (+5.91 %)
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
398398 m/s
Unchanged: 0 m/s
Magazine + chamber
1621 rounds
Improvement: +5 rounds (+31.25 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
6.8" Fluted
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -151.13 ms (-5.93 %)
Empty reload
Improvement: -180.76 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
20rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+31.25 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 21
Reserve magazines
= 9
Linear Comp
ADS recoil
Drawback: +0.0421 ° (+5.91 %)
Recoil variation
Improvement: -7.16384 ° (-21.38 %)
Hip-fire recoil
Drawback: +0.0421 ° (+5.91 %)
Hip-fire recoil variation
Improvement: -7.16384 ° (-21.38 %)
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.24533 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Double-port Brake 10 points
  • Barrel 6.8" Factory 10 points
  • Underbarrel Stippled Stubby 35 points
  • Top accessory 50 mW Green 20 points
  • Magazine 15rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 95 / 100 points

Avg. TTK
392 → 358 ms
ADS recoil
0.712 → 0.535 °
ADS time
167 → 133 ms
Magazine
16 → 16
Velocity
398 → 398 m/s

Magazine of ≥ 16 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 6.8" Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 20rnd Magazine 20 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
546 → 513 ms
ADS recoil
0.712 → 0.505 °
ADS time
167 → 133 ms
Magazine
16 → 21
Velocity
398 → 398 m/s

Magazine of ≥ 16 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 200mm Custom 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 20rnd Magazine 20 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

Avg. TTK
726 → 694 ms
ADS recoil
0.712 → 0.505 °
ADS time
167 → 167 ms
Magazine
16 → 21
Velocity
398 → 498 m/s

Magazine of ≥ 16 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire799.999 rpm799.999 rpmUnchanged: 0 rpm
Magazine + chamber16 rounds21 roundsImprovement: +5 rounds (+31.25 %)
Velocity398 m/s497.5 m/sImprovement: +99.5 m/s (+25 %)
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire100 ms133.33 msDrawback: +33.33 ms (+33.33 %)
Draw400 ms466.67 msDrawback: +66.67 ms (+16.67 %)
Holster133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
ADS movement speed0.745 ×0.67 ×Drawback: -0.075 × (-10.07 %)
Tactical reload2,550 ms2,550 msUnchanged: 0 ms
Empty reload3,050 ms3,050 msUnchanged: 0 ms
ADS recoil0.71243 °0.67268 °Improvement: -0.03975 ° (-5.58 %)
Recoil variation33.5 °33.5 °Unchanged: 0 °
Hip-fire recoil0.71243 °0.67268 °Improvement: -0.03975 ° (-5.58 %)
Hip-fire recoil variation33.5 °33.5 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.804 °1.352 °Improvement: -0.452 ° (-25.06 %)
Moving spread · hip fire2.255 °1.69 °Improvement: -0.565 ° (-25.06 %)
Added spread · ADS0.36 °/shot0.36 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.736 °/shot0.736 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.571 ×0.571 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
200mm Custom
Velocity
Improvement: +99.5 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Slim Angled
ADS time
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.03975 ° (-5.58 %)
Hip-fire recoil
Improvement: -0.03975 ° (-5.58 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
20rnd Magazine
Magazine + chamber
Improvement: +5 rounds (+31.25 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 21
Reserve magazines
= 9
Lightened Suppressor
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
Mini Flex 1.00x
State
Effect not converted into performance
5 mW Green

Laser · on

Hip-fire spread
Improvement: -0.78 ° (-43.24 %)
Moving spread · hip fire
Improvement: -0.975 ° (-43.24 %)
Detailed effects
Hip-fire spread · step
+2 steps

Result

Combat cost: 0.311 · Theoretical score: 76.29

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3107
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 150.00150.000.00150.000.00150.00 100.00 %
104 225.00225.000.00225.0020.10245.10 100.00 %
204 225.00225.000.00225.0040.20265.20 100.00 %
305 300.00300.000.00300.0060.30360.30 100.00 %
506 375.00375.000.00375.00100.50475.50 100.00 %
757 450.00450.000.00450.00150.75600.75 100.00 %
1007 450.00450.000.00450.00201.01651.01 100.00 %

Weapon stats and visuals: Sym.gg ↗

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