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Battlefield 6 + REDSEC

SGX Beta

SMG

Data version: 2.1.1.0 · Data checked on

Aperçu du SGX
Unlock
Initially available, according to the official EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
830.769 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
72.222 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,166.667 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 15 10 points
  • Muzzle COMPENSATED BRAKE Lv. 39 20 points
  • Barrel 8" EXTENDED Lv. 16 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 24 35 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 36RND MAGAZINE Lv. 10 15 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.529260.41023 °
Improvement: -0.11902 ° (-22.49 %)
ADS time
133.33200 ms
Drawback: +66.67 ms (+50 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
378472.5 m/s
Improvement: +94.5 m/s (+25 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
8" Extended
Velocity
Improvement: +94.5 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+25 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS time
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.09204 ° (-17.39 %)
Hip-fire recoil
Improvement: -0.09204 ° (-17.39 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Compensated Brake
ADS recoil
Improvement: -0.03266 ° (-6.17 %)
Hip-fire recoil
Improvement: -0.03266 ° (-6.17 %)
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +75 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 15 10 points
  • Muzzle COMPENSATED BRAKE Lv. 39 20 points
  • Barrel 8" EXTENDED Lv. 16 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 27 45 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 36RND MAGAZINE Lv. 10 15 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.529260.41023 °
Improvement: -0.11902 ° (-22.49 %)
ADS time
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
378472.5 m/s
Improvement: +94.5 m/s (+25 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
8" Extended
Velocity
Improvement: +94.5 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+25 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.09204 ° (-17.39 %)
Hip-fire recoil
Improvement: -0.09204 ° (-17.39 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Compensated Brake
ADS recoil
Improvement: -0.03266 ° (-6.17 %)
Hip-fire recoil
Improvement: -0.03266 ° (-6.17 %)
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +75 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 15 10 points
  • Muzzle No attachment in this slot
  • Barrel 4.5" COMPACT Lv. 8 15 points
  • Underbarrel SLIM ANGLED Lv. 35 20 points
  • Top accessory 50 MW GREEN Lv. 12 20 points
  • Right accessory FLASHLIGHT Lv. 5 10 points
  • Magazine 36RND MAGAZINE Lv. 10 15 points
  • Ammunition FMJ Default 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.529260.56406 °
Drawback: +0.0348 ° (+6.58 %)
ADS time
133.33133.33 ms
Unchanged: 0 ms
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8040.608 °
Improvement: -1.196 ° (-66.3 %)
Velocity
378302.4 m/s
Drawback: -75.6 m/s (-20 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
4.5" Compact
Velocity
Drawback: -75.6 m/s (-20 %)
Hip-fire spread
Improvement: -0.452 ° (-25.06 %)
Moving spread · hip fire
Improvement: -0.565 ° (-25.06 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Angled
ADS recoil
Drawback: +0.0348 ° (+6.58 %)
Hip-fire recoil
Drawback: +0.0348 ° (+6.58 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Flashlight

Flashlight · on

State
Effect not converted into performance
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 4.5" Compact 15 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

Avg. TTK
425 → 431 ms
ADS recoil
0.529 → 0.410 °
ADS time
133 → 133 ms
Magazine
31 → 31
Velocity
378 → 302 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 6" Standard 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 41rnd Magazine 25 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

Avg. TTK
578 → 578 ms
ADS recoil
0.529 → 0.410 °
ADS time
133 → 133 ms
Magazine
31 → 42
Velocity
378 → 378 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 8" Extended 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 41rnd Magazine 25 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
758 → 758 ms
ADS recoil
0.529 → 0.410 °
ADS time
133 → 167 ms
Magazine
31 → 42
Velocity
378 → 473 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire830.769 rpm830.769 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds37 roundsImprovement: +6 rounds (+19.35 %)
Velocity378 m/s472.5 m/sImprovement: +94.5 m/s (+25 %)
ADS time133.33 ms200 msDrawback: +66.67 ms (+50 %)
Sprint to fire100 ms133.33 msDrawback: +33.33 ms (+33.33 %)
Draw400 ms466.67 msDrawback: +66.67 ms (+16.67 %)
Holster133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
ADS movement speed0.745 ×0.6 ×Drawback: -0.145 × (-19.46 %)
Tactical reload2,517 ms2,517 msUnchanged: 0 ms
Empty reload2,917 ms2,917 msUnchanged: 0 ms
ADS recoil0.52926 °0.43721 °Improvement: -0.09204 ° (-17.39 %)
Recoil variation31.7 °31.7 °Unchanged: 0 °
Hip-fire recoil0.52926 °0.43721 °Improvement: -0.09204 ° (-17.39 %)
Hip-fire recoil variation31.7 °31.7 °Unchanged: 0 °
ADS recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
Hip-fire recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread1.804 °2.432 °Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire2.255 °3.04 °Drawback: +0.785 ° (+34.81 %)
Added spread · ADS0.28 °/shot0.28 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.36467 °/shot0.547 °/shotDrawback: +0.18233 °/shot (+50 %)
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.571 ×0.571 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
8" Extended
Velocity
Improvement: +94.5 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+25 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS time
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.09204 ° (-17.39 %)
Hip-fire recoil
Improvement: -0.09204 ° (-17.39 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Lightened Suppressor
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
Mini Flex 1.00x
State
Effect not converted into performance

Result

Combat cost: 0.371 · Theoretical score: 72.92

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3714
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 216.67216.670.00216.670.00216.67 100.00 %
105 288.89288.890.00288.8921.16310.05 100.00 %
205 288.89288.890.00288.8942.33331.22 100.00 %
306 361.11361.110.00361.1163.49424.60 100.00 %
507 433.33433.330.00433.33105.82539.15 100.00 %
758 505.56505.560.00505.56158.73664.29 100.00 %
1008 505.56505.560.00505.56211.64717.20 100.00 %

Weapon stats and visuals: Sym.gg ↗

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