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Battlefield 6 + REDSEC

SL9 Beta

SMG

Data version: 2.1.1.0 · Data checked on

Aperçu du SL9
Unlock
Assignment CLOSE QUARTERS 2, according to the EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
674.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
88.889 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,666.671 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 29 10 points
  • Muzzle COMPENSATED BRAKE Lv. 32 20 points
  • Barrel 11" HEAVY Lv. 34 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 8 35 points
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition SYNTHETIC TIP Lv. 36 20 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.488210.34276 °
Improvement: -0.14545 ° (-29.79 %)
ADS time
133.33200 ms
Drawback: +66.67 ms (+50 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
486607.5 m/s
Improvement: +121.5 m/s (+25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+2 steps
11" Heavy
Velocity
Improvement: +121.5 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+25 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
Added spread · ADS
Improvement: -0.09333 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS time
Drawback: +33.33 ms (+25 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.12033 ° (-24.65 %)
Hip-fire recoil
Improvement: -0.12033 ° (-24.65 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensated Brake
ADS recoil
Improvement: -0.03334 ° (-6.83 %)
Hip-fire recoil
Improvement: -0.03334 ° (-6.83 %)
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 29 10 points
  • Muzzle LINEAR COMP Lv. 3 10 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel STIPPLED STUBBY Lv. 38 35 points
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition SYNTHETIC TIP Lv. 36 20 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.488210.4238 °
Improvement: -0.06441 ° (-13.19 %)
ADS time
133.33133.33 ms
Unchanged: 0 ms
Sprint to fire
100100 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
486486 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+2 steps
9" Cryogenic
Added spread · ADS
Improvement: -0.09333 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Stippled Stubby
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.09336 ° (-19.12 %)
Hip-fire recoil
Improvement: -0.09336 ° (-19.12 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.03579 ° (+7.33 %)
Recoil variation
Improvement: -3.22226 ° (-24.79 %)
Hip-fire recoil
Drawback: +0.03579 ° (+7.33 %)
Hip-fire recoil variation
Improvement: -3.22226 ° (-24.79 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 29 10 points
  • Muzzle No attachment in this slot
  • Barrel 9" FLUTED Lv. 10 20 points
  • Underbarrel FACTORY ANGLED Default 20 points
  • Right accessory 50 MW GREEN Lv. 21 20 points
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition SYNTHETIC TIP Lv. 36 20 points
  • Ergonomics IMPROVED MAG CATCH Lv. 31 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.488210.48821 °
Unchanged: 0 °
ADS time
133.33133.33 ms
Unchanged: 0 ms
Sprint to fire
100100 ms
Unchanged: 0 ms
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
486486 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+2 steps
Factory Angled
State
Effect not converted into performance
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
9" Fluted
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -162.03 ms (-5.93 %)
Empty reload
Improvement: -194.63 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 9" Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 100 / 100 points

Avg. TTK
480 → 480 ms
ADS recoil
0.488 → 0.343 °
ADS time
133 → 133 ms
Magazine
31 → 31
Velocity
486 → 486 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 9" Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 90 / 100 points

Avg. TTK
643 → 643 ms
ADS recoil
0.488 → 0.343 °
ADS time
133 → 133 ms
Magazine
31 → 31
Velocity
486 → 486 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 11" Heavy 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 80 / 100 points

Avg. TTK
827 → 834 ms
ADS recoil
0.488 → 0.343 °
ADS time
133 → 167 ms
Magazine
31 → 31
Velocity
486 → 608 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire674.999 rpm674.999 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds31 roundsUnchanged: 0 rounds
Velocity486 m/s607.5 m/sImprovement: +121.5 m/s (+25 %)
ADS time133.33 ms166.67 msDrawback: +33.33 ms (+25 %)
Sprint to fire100 ms100 msUnchanged: 0 ms
Draw400 ms400 msUnchanged: 0 ms
Holster133.33 ms133.33 msUnchanged: 0 ms
ADS movement speed0.745 ×0.745 ×Unchanged: 0 ×
Tactical reload2,734 ms2,734 msUnchanged: 0 ms
Empty reload3,284 ms3,284 msUnchanged: 0 ms
ADS recoil0.48821 °0.48821 °Unchanged: 0 °
Recoil variation13 °13 °Unchanged: 0 °
Hip-fire recoil0.48821 °0.48821 °Unchanged: 0 °
Hip-fire recoil variation13 °13 °Unchanged: 0 °
ADS recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
Hip-fire recoil recovery55 ×66 ×Improvement: +11 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.804 °1.352 °Improvement: -0.452 ° (-25.06 %)
Moving spread · hip fire2.255 °1.69 °Improvement: -0.565 ° (-25.06 %)
Added spread · ADS0.28 °/shot0.28 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.547 °/shot0.547 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.571 ×0.5 ×Drawback: -0.071 × (-12.5 %)
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+2 steps
Factory Angled
State
Effect not converted into performance
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
11" Extended
Velocity
Improvement: +121.5 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+25 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Lightened Suppressor
ADS recoil recovery
Improvement: +11 × (+20 %)
Hip-fire recoil recovery
Improvement: +11 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
5 mW Green

Laser · on

Hip-fire spread
Improvement: -0.78 ° (-43.24 %)
Moving spread · hip fire
Improvement: -0.975 ° (-43.24 %)
Detailed effects
Hip-fire spread · step
+2 steps

Result

Combat cost: 0.457 · Theoretical score: 68.63

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4571
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 266.67266.670.00266.670.00266.67 100.00 %
105 355.56355.560.00355.5616.46372.02 100.00 %
205 355.56355.560.00355.5632.92388.48 100.00 %
306 444.45444.450.00444.4549.38493.83 100.00 %
507 533.33533.330.00533.3382.30615.64 100.00 %
758 622.22622.220.00622.22123.46745.68 100.00 %
1008 622.22622.220.00622.22164.61786.83 100.00 %

Weapon stats and visuals: Sym.gg ↗

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