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Battlefield 6 + REDSEC

SOR-300SC Beta

Carbine

Data version: 2.1.1.0 · Data checked on

Aperçu du SOR-300SC
Unlock
Season 1 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
599.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
100 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
3,000.005 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle STANDARD SUPPRESSOR Lv. 22 20 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel RIBBED STUBBY Lv. 24 30 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 36 RND Lv. 28 15 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.741690.64729 °
Improvement: -0.09439 ° (-12.73 %)
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
1.8042.432 °
Drawback: +0.628 ° (+34.81 %)
Velocity
528528 m/s
Unchanged: 0 m/s
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
9" Cryogenic
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Ribbed Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS recoil
Improvement: -0.09439 ° (-12.73 %)
Hip-fire recoil
Improvement: -0.09439 ° (-12.73 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
ADS time · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Standard Suppressor
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle STANDARD SUPPRESSOR Lv. 22 20 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel RIBBED STUBBY Lv. 24 30 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 36 RND Lv. 28 15 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
0.741690.64729 °
Improvement: -0.09439 ° (-12.73 %)
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33166.67 ms
Drawback: +33.33 ms (+25 %)
Hip-fire spread
1.8042.432 °
Drawback: +0.628 ° (+34.81 %)
Velocity
528528 m/s
Unchanged: 0 m/s
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
9" Cryogenic
Added spread · ADS
Improvement: -0.12 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Ribbed Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS recoil
Improvement: -0.09439 ° (-12.73 %)
Hip-fire recoil
Improvement: -0.09439 ° (-12.73 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
ADS time · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Standard Suppressor
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 3 10 points
  • Muzzle No attachment in this slot
  • Barrel 7.5" COMPACT Lv. 13 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Top accessory 50 MW GREEN Lv. 18 20 points
  • Right accessory FLASHLIGHT Lv. 15 10 points
  • Magazine 36 RND Lv. 28 15 points
  • Ammunition POLYMER CASE Lv. 23 10 points
  • Ergonomics RAIL COVER Challenge Season 1 · challenge 2 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.741690.74169 °
Unchanged: 0 °
ADS time
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
133.33100 ms
Improvement: -33.33 ms (-25 %)
Hip-fire spread
1.8040.608 °
Improvement: -1.196 ° (-66.3 %)
Velocity
528422.4 m/s
Drawback: -105.6 m/s (-20 %)
Magazine + chamber
3137 rounds
Improvement: +6 rounds (+19.35 %)
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.075 × (+11.19 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
7.5" Compact
Velocity
Drawback: -105.6 m/s (-20 %)
Hip-fire spread
Improvement: -0.452 ° (-25.06 %)
Moving spread · hip fire
Improvement: -0.565 ° (-25.06 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -33.33 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Rail Cover
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.24533 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle 5 points
  • Barrel 7.5" Compact 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 20rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 85 / 100 points

Avg. TTK
486 → 424 ms
ADS recoil
0.742 → 0.605 °
ADS time
200 → 133 ms
Magazine
31 → 21
Velocity
528 → 422 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle 5 points
  • Barrel 9" Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Rail Cover 5 points

Cost 95 / 100 points

Avg. TTK
660 → 627 ms
ADS recoil
0.742 → 0.493 °
ADS time
200 → 167 ms
Magazine
31 → 31
Velocity
528 → 528 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle 5 points
  • Barrel 10.5" Custom 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

Avg. TTK
853 → 829 ms
ADS recoil
0.742 → 0.493 °
ADS time
200 → 200 ms
Magazine
31 → 41
Velocity
528 → 660 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire599.999 rpm599.999 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds37 roundsImprovement: +6 rounds (+19.35 %)
Velocity528 m/s660 m/sImprovement: +132 m/s (+25 %)
ADS time200 ms200 msUnchanged: 0 ms
Sprint to fire133.33 ms133.33 msUnchanged: 0 ms
Draw466.67 ms466.67 msUnchanged: 0 ms
Holster166.67 ms166.67 msUnchanged: 0 ms
ADS movement speed0.67 ×0.6 ×Drawback: -0.07 × (-10.45 %)
Tactical reload2,250 ms2,250 msUnchanged: 0 ms
Empty reload3,284 ms3,284 msUnchanged: 0 ms
ADS recoil0.74169 °0.64729 °Improvement: -0.09439 ° (-12.73 %)
Recoil variation15.8 °15.8 °Unchanged: 0 °
Hip-fire recoil0.74169 °0.64729 °Improvement: -0.09439 ° (-12.73 %)
Hip-fire recoil variation15.8 °15.8 °Unchanged: 0 °
ADS recoil recovery72 ×72 ×Unchanged: 0 ×
Hip-fire recoil recovery72 ×72 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.22 °Improvement: -0.1 ° (-31.25 %)
Hip-fire spread1.804 °2.432 °Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire2.255 °3.04 °Drawback: +0.785 ° (+34.81 %)
Added spread · ADS0.36 °/shot0.36 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.736 °/shot0.736 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
10.5" Custom
Velocity
Improvement: +132 m/s (+25 %)
ADS time
Drawback: +50 ms (+25 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Ribbed Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS recoil
Improvement: -0.09439 ° (-12.73 %)
Hip-fire recoil
Improvement: -0.09439 ° (-12.73 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
ADS time · step
+1 step
Rail Cover
Sprint to fire
Improvement: -33.33 ms (-25 %)
Draw
Improvement: -66.67 ms (-14.29 %)
Holster
Improvement: -33.33 ms (-20 %)
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
36rnd Magazine
Magazine + chamber
Improvement: +6 rounds (+19.35 %)
Sprint to fire
Drawback: +33.33 ms (+25 %)
Draw
Drawback: +66.67 ms (+14.29 %)
Holster
Drawback: +33.33 ms (+20 %)
ADS movement speed
Drawback: -0.07 × (-10.45 %)
Detailed effects
ADS movement speed · step
-1 step
Magazine capacity
= 37
Reserve magazines
= 6
Standard Suppressor
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step

Result

Combat cost: 0.414 · Theoretical score: 70.71

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4143
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 200.00200.000.00200.000.00200.00 100.00 %
104 300.00300.000.00300.0015.15315.15 100.00 %
204 300.00300.000.00300.0030.30330.30 100.00 %
305 400.00400.000.00400.0045.45445.46 100.00 %
506 500.00500.000.00500.0075.76575.76 100.00 %
757 600.00600.000.00600.00113.64713.64 100.00 %
1007 600.00600.000.00600.00151.52751.52 100.00 %

Weapon stats and visuals: Sym.gg ↗

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