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Battlefield 6 + REDSEC

SVDM Beta

DMR

Data version: 2.1.1.0 · Data checked on

Aperçu du SVDM
Unlock
Assignment DEADEYE 1, according to the EA guide.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
299.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
200.001 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
11 rounds
Number of shots available before reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic BAKER 3.00X Lv. 12 10 points
  • Muzzle COMPENSATED BRAKE Lv. 31 20 points
  • Barrel 620MM CLASSIC Lv. 15 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 16 35 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 10RND MAGAZINE Default 5 points
  • Ammunition HOLLOW POINT Lv. 36 20 points
  • Ergonomics IMPROVED MAG CATCH Lv. 25 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
1.565161.07976 °
Improvement: -0.4854 ° (-31.01 %)
ADS time
300366.67 ms
Drawback: +66.67 ms (+22.22 %)
Sprint to fire
200200 ms
Unchanged: 0 ms
Hip-fire spread
2.4323.352 °
Drawback: +0.92 ° (+37.83 %)
Velocity
608950 m/s
Improvement: +342 m/s (+56.25 %)
Magazine + chamber
1111 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
620mm Classic
Velocity
Improvement: +342 m/s (+56.25 %)
ADS time
Drawback: +66.67 ms (+22.22 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.41648 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.41648 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -148.17 ms (-5.93 %)
Empty reload
Improvement: -204.47 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensated Brake
ADS recoil
Improvement: -0.09391 ° (-6 %)
Hip-fire recoil
Improvement: -0.09391 ° (-6 %)
ADS recoil recovery
Improvement: +3.2 × (+20 %)
Hip-fire recoil recovery
Improvement: +3.2 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Baker 3.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Fast ADS

  • Optic BAKER 3.00X Lv. 12 10 points
  • Muzzle LINEAR COMP Lv. 6 10 points
  • Barrel 620MM CLASSIC Lv. 15 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 32 45 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 10RND MAGAZINE Default 5 points
  • Ammunition HOLLOW POINT Lv. 36 20 points
  • Ergonomics IMPROVED MAG CATCH Lv. 25 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
1.565161.222 °
Improvement: -0.34316 ° (-21.93 %)
ADS time
300300 ms
Unchanged: 0 ms
Sprint to fire
200200 ms
Unchanged: 0 ms
Hip-fire spread
2.4323.352 °
Drawback: +0.92 ° (+37.83 %)
Velocity
608950 m/s
Improvement: +342 m/s (+56.25 %)
Magazine + chamber
1111 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
620mm Classic
Velocity
Improvement: +342 m/s (+56.25 %)
ADS time
Drawback: +66.67 ms (+22.22 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -50 ms (-16.67 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.41648 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.41648 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -148.17 ms (-5.93 %)
Empty reload
Improvement: -204.47 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.0999 ° (+6.38 %)
Recoil variation
Improvement: -2.20026 ° (-22 %)
Hip-fire recoil
Drawback: +0.0999 ° (+6.38 %)
Hip-fire recoil variation
Improvement: -2.20026 ° (-22 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Baker 3.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Hip fire

  • Optic BAKER 3.00X Lv. 12 10 points
  • Muzzle No attachment in this slot
  • Barrel 550MM FACTORY Default 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Right accessory 50 MW GREEN Lv. 15 20 points
  • Left accessory FLASHLIGHT Lv. 3 10 points
  • Magazine 10RND MAGAZINE Default 5 points
  • Ammunition HOLLOW POINT Lv. 36 20 points
  • Ergonomics IMPROVED MAG CATCH Lv. 25 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
1.565161.56516 °
Unchanged: 0 °
ADS time
300250 ms
Improvement: -50 ms (-16.67 %)
Sprint to fire
200166.67 ms
Improvement: -33.33 ms (-16.67 %)
Hip-fire spread
2.4321.024 °
Improvement: -1.408 ° (-57.89 %)
Velocity
608608 m/s
Unchanged: 0 m/s
Magazine + chamber
1111 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
550mm Factory
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -50 ms (-16.67 %)
Sprint to fire
Improvement: -33.33 ms (-16.67 %)
Draw
Improvement: -100 ms (-15.79 %)
Holster
Improvement: -33.33 ms (-14.29 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -148.17 ms (-5.93 %)
Empty reload
Improvement: -204.47 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.168 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Baker 3.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.408 ° (-57.89 %)
Moving spread · hip fire
Improvement: -1.76 ° (-57.89 %)
Detailed effects
Hip-fire spread · step
+3 steps
Conditions and limits
  • This fire mode is not modeled.
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 550mm Factory 15 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 85 / 100 points

ADS recoil
1.565 → 1.300 °
ADS time
300 → 250 ms
Magazine
11 → 11
Velocity
608 → 608 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 565mm Para 10 points
  • Underbarrel 6H64 Vertical 25 points
  • Right accessory No attachment in this slot
  • Magazine 20rnd Magazine 45 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

ADS recoil
1.565 → 1.149 °
ADS time
300 → 300 ms
Magazine
11 → 21
Velocity
608 → 760 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 620mm Classic 5 points
  • Underbarrel 6H64 Vertical 25 points
  • Right accessory No attachment in this slot
  • Magazine 20rnd Magazine 45 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

ADS recoil
1.565 → 1.149 °
ADS time
300 → 367 ms
Magazine
11 → 21
Velocity
608 → 950 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire299.999 rpm299.999 rpmUnchanged: 0 rpm
Magazine + chamber11 rounds11 roundsUnchanged: 0 rounds
Velocity608 m/s950 m/sImprovement: +342 m/s (+56.25 %)
ADS time300 ms300 msUnchanged: 0 ms
Sprint to fire200 ms200 msUnchanged: 0 ms
Draw633.33 ms633.33 msUnchanged: 0 ms
Holster233.33 ms233.33 msUnchanged: 0 ms
ADS movement speed0.535 ×0.475 ×Drawback: -0.06 × (-11.21 %)
Tactical reload2,500 ms2,351.83 msImprovement: -148.17 ms (-5.93 %)
Empty reload3,450 ms3,245.53 msImprovement: -204.47 ms (-5.93 %)
ADS recoil1.56516 °1.222 °Improvement: -0.34316 ° (-21.93 %)
Recoil variation10 °7.79974 °Improvement: -2.20026 ° (-22 %)
Hip-fire recoil1.56516 °1.222 °Improvement: -0.34316 ° (-21.93 %)
Hip-fire recoil variation10 °7.79974 °Improvement: -2.20026 ° (-22 %)
ADS recoil recovery16 ×16 ×Unchanged: 0 ×
Hip-fire recoil recovery16 ×16 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread2.432 °3.352 °Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire3.04 °4.19 °Drawback: +1.15 ° (+37.83 %)
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.504 °/shot0.504 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m54 mDrawback: +54 m
Minimap detection150 m150 mUnchanged: 0 m
Penetration0.75 ×0.667 ×Drawback: -0.083 × (-11.11 %)
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
620mm Classic
Velocity
Improvement: +342 m/s (+56.25 %)
ADS time
Drawback: +66.67 ms (+22.22 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -50 ms (-16.67 %)
ADS movement speed
Drawback: -0.06 × (-11.21 %)
ADS recoil
Improvement: -0.41648 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.41648 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
Improved Mag Catch
Tactical reload
Improvement: -148.17 ms (-5.93 %)
Empty reload
Improvement: -204.47 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.0999 ° (+6.38 %)
Recoil variation
Improvement: -2.20026 ° (-22 %)
Hip-fire recoil
Drawback: +0.0999 ° (+6.38 %)
Hip-fire recoil variation
Improvement: -2.20026 ° (-22 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Baker 3.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

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