Skip to content
Arsenal BF6by Grandpied · Beta Battlefield 6 + REDSEC
Back to HQ My Soldier
Arsenal menu
Battlefield 6 + REDSEC

SVK-8.6 Beta

DMR

Data version: 2.1.1.0 · Data checked on

Aperçu du SVK-8.6
Unlock
Career rank 33, according to the official EA guide.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
149.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
400.003 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
11 rounds
Number of shots available before reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic ST PRISIM 5.00X Lv. 9 10 points
  • Optic accessory CANTED REFLEX Lv. 16 10 points
  • Muzzle COMPENSATED BRAKE Lv. 20 20 points
  • Barrel EXTENDED Default 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 13 35 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Left accessory No attachment in this slot
  • Magazine 10RND MAGAZINE Default 5 points
  • Ammunition FMJ Lv. 20 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
2.829332.07646 °
Improvement: -0.75287 ° (-26.61 %)
ADS time
433.33433.33 ms
Unchanged: 0 ms
Sprint to fire
233.33233.33 ms
Unchanged: 0 ms
Hip-fire spread
4.8484.848 °
Unchanged: 0 °
Velocity
850850 m/s
Unchanged: 0 m/s
Magazine + chamber
1111 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
560mm Factory
State
Effect not converted into performance
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.055 × (-11.58 %)
ADS recoil
Improvement: -0.75287 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.75287 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensated Brake
ADS recoil recovery
Improvement: +4.3 × (+20 %)
Hip-fire recoil recovery
Improvement: +4.3 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Canted Reflex
State
Effect not converted into performance
ST Prism 5.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Conditions and limits
  • This fire mode is not modeled.
Edit

Fast ADS

  • Optic ST PRISIM 5.00X Lv. 9 10 points
  • Optic accessory CANTED REFLEX Lv. 16 10 points
  • Muzzle COMPENSATED BRAKE Lv. 20 20 points
  • Barrel EXTENDED Default 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 27 45 points
  • Top accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 10RND MAGAZINE Default 5 points
  • Ammunition FMJ Lv. 20 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
2.829332.07646 °
Improvement: -0.75287 ° (-26.61 %)
ADS time
433.33366.67 ms
Improvement: -66.67 ms (-15.38 %)
Sprint to fire
233.33233.33 ms
Unchanged: 0 ms
Hip-fire spread
4.8484.848 °
Unchanged: 0 °
Velocity
850850 m/s
Unchanged: 0 m/s
Magazine + chamber
1111 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
560mm Factory
State
Effect not converted into performance
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -66.67 ms (-15.38 %)
ADS movement speed
Drawback: -0.055 × (-11.58 %)
ADS recoil
Improvement: -0.75287 ° (-26.61 %)
Hip-fire recoil
Improvement: -0.75287 ° (-26.61 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Compensated Brake
ADS recoil recovery
Improvement: +4.3 × (+20 %)
Hip-fire recoil recovery
Improvement: +4.3 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Canted Reflex
State
Effect not converted into performance
ST Prism 5.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Hip fire

  • Optic ST PRISIM 5.00X Lv. 9 10 points
  • Optic accessory CANTED REFLEX Lv. 16 10 points
  • Muzzle LINEAR COMP Lv. 7 10 points
  • Barrel 457MM URBAN Lv. 39 15 points
  • Underbarrel SLIM HANDSTOP Challenge Season 1 · challenge 4 15 points
  • Top accessory 50 MW GREEN Lv. 26 20 points
  • Left accessory FLASHLIGHT Lv. 6 10 points
  • Magazine 10RND MAGAZINE Default 5 points
  • Ammunition FMJ Lv. 20 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
2.829333.20205 °
Drawback: +0.37272 ° (+13.17 %)
ADS time
433.33300 ms
Improvement: -133.33 ms (-30.77 %)
Sprint to fire
233.33200 ms
Improvement: -33.33 ms (-14.29 %)
Hip-fire spread
4.8481.352 °
Improvement: -3.496 ° (-72.11 %)
Velocity
850544 m/s
Drawback: -306 m/s (-36 %)
Magazine + chamber
1111 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
457mm Urban
Velocity
Drawback: -306 m/s (-36 %)
ADS time
Improvement: -66.67 ms (-15.38 %)
Hip-fire spread
Improvement: -1.496 ° (-30.86 %)
Moving spread · hip fire
Improvement: -1.87 ° (-30.86 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -66.67 ms (-15.38 %)
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.37272 ° (+13.17 %)
Recoil variation
Improvement: -4.44766 ° (-22.24 %)
Hip-fire recoil
Drawback: +0.37272 ° (+13.17 %)
Hip-fire recoil variation
Improvement: -4.44766 ° (-22.24 %)
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Canted Reflex
State
Effect not converted into performance
ST Prism 5.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -3.044 ° (-62.79 %)
Moving spread · hip fire
Improvement: -3.805 ° (-62.79 %)
Detailed effects
Hip-fire spread · step
+3 steps
Conditions and limits
  • This fire mode is not modeled.
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Standard Suppressor 5 points
  • Barrel 457mm Urban 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 80 / 100 points

ADS recoil
2.829 → 2.500 °
ADS time
433 → 300 ms
Magazine
11 → 11
Velocity
850 → 544 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Standard Suppressor 5 points
  • Barrel 560mm Cut 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 80 / 100 points

ADS recoil
2.829 → 2.077 °
ADS time
433 → 300 ms
Magazine
11 → 11
Velocity
850 → 680 m/s

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Standard Suppressor 5 points
  • Barrel 560mm Factory 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 75 / 100 points

ADS recoil
2.829 → 2.077 °
ADS time
433 → 367 ms
Magazine
11 → 11
Velocity
850 → 850 m/s

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire149.999 rpm149.999 rpmUnchanged: 0 rpm
Magazine + chamber11 rounds11 roundsUnchanged: 0 rounds
Velocity850 m/s850 m/sUnchanged: 0 m/s
ADS time433.33 ms366.67 msImprovement: -66.67 ms (-15.38 %)
Sprint to fire233.33 ms200 msImprovement: -33.33 ms (-14.29 %)
Draw733.33 ms633.33 msImprovement: -100 ms (-13.64 %)
Holster266.67 ms233.33 msImprovement: -33.33 ms (-12.5 %)
ADS movement speed0.475 ×0.475 ×Unchanged: 0 ×
Tactical reload2,967 ms2,967 msUnchanged: 0 ms
Empty reload4,217 ms4,217 msUnchanged: 0 ms
ADS recoil2.82933 °2.5 °Improvement: -0.32933 ° (-11.64 %)
Recoil variation20 °20 °Unchanged: 0 °
Hip-fire recoil2.82933 °2.5 °Improvement: -0.32933 ° (-11.64 %)
Hip-fire recoil variation20 °20 °Unchanged: 0 °
ADS recoil recovery21.5 ×25.8 ×Improvement: +4.3 × (+20 %)
Hip-fire recoil recovery21.5 ×25.8 ×Improvement: +4.3 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread4.848 °7.4 °Drawback: +2.552 ° (+52.64 %)
Moving spread · hip fire6.06 °9.25 °Drawback: +3.19 ° (+52.64 %)
Added spread · ADS0 °/shot0 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
560mm Factory
State
Effect not converted into performance
Detailed effects
Muzzle velocity (m/s)
× 1.25
Full Angled
ADS time
Improvement: -66.67 ms (-15.38 %)
Sprint to fire
Improvement: -33.33 ms (-14.29 %)
Draw
Improvement: -100 ms (-13.64 %)
Holster
Improvement: -33.33 ms (-12.5 %)
ADS recoil
Improvement: -0.32933 ° (-11.64 %)
Hip-fire recoil
Improvement: -0.32933 ° (-11.64 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
10rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil recovery
Improvement: +4.3 × (+20 %)
Hip-fire recoil recovery
Improvement: +4.3 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +2.552 ° (+52.64 %)
Moving spread · hip fire
Drawback: +3.19 ° (+52.64 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Canted Reflex
State
Effect not converted into performance
ST Prism 5.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.

Weapon stats and visuals: Sym.gg ↗

Install the Arsenal

Open the Arsenal from its icon on your home screen or desktop, in its own window. Your account and presets stay the same.

An internet connection is required to refresh the data and use the calculation tools.

On Android or a computer: open the Chrome or Edge menu and choose “Install app” (depending on the browser, the option may be called “Add to Home screen” instead). If it doesn’t appear, you can keep using the Arsenal here.