Skip to content
Arsenal BF6by Grandpied · Beta Battlefield 6 + REDSEC
Back to HQ My Soldier
Arsenal menu
Battlefield 6 + REDSEC

TR-7 Beta

Assault Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du TR-7
Unlock
Career rank 50, according to the official EA guide.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
719.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
83.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.
From first to last shot
1,666.669 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 17" FACTORY Default 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 19 35 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 20 FAST Lv. 10 10 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
1.100690.8935 °
Improvement: -0.20719 ° (-18.82 %)
ADS time
250250 ms
Unchanged: 0 ms
Sprint to fire
166.67200 ms
Drawback: +33.33 ms (+20 %)
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
604604 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
17" Factory
State
Effect not converted into performance
Detailed effects
ADS time · step
+1 step
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.25258 ° (-22.95 %)
Hip-fire recoil
Improvement: -0.25258 ° (-22.95 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
20rnd Fast Mag
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
Tactical reload
Improvement: -270.35 ms (-11.5 %)
Empty reload
Improvement: -379.65 ms (-11.5 %)
Detailed effects
Tactical reload (s)
÷ 1.13
Empty reload (s)
÷ 1.13
Flash Comp
ADS recoil
Drawback: +0.05891 ° (+5.35 %)
Hip-fire recoil
Drawback: +0.05891 ° (+5.35 %)
ADS recoil recovery
Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery
Improvement: +20.8 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Improvement: -54 m (-100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 17" FACTORY Default 10 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 24 45 points
  • Top accessory No attachment in this slot
  • Right accessory No attachment in this slot
  • Magazine 20 FAST Lv. 10 10 points
  • Ammunition FMJ Default 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Factory → build

ADS recoil
1.100690.8935 °
Improvement: -0.20719 ° (-18.82 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67200 ms
Drawback: +33.33 ms (+20 %)
Hip-fire spread
2.4322.432 °
Unchanged: 0 °
Velocity
604604 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
17" Factory
State
Effect not converted into performance
Detailed effects
ADS time · step
+1 step
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.25258 ° (-22.95 %)
Hip-fire recoil
Improvement: -0.25258 ° (-22.95 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
20rnd Fast Mag
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
Tactical reload
Improvement: -270.35 ms (-11.5 %)
Empty reload
Improvement: -379.65 ms (-11.5 %)
Detailed effects
Tactical reload (s)
÷ 1.13
Empty reload (s)
÷ 1.13
Flash Comp
ADS recoil
Drawback: +0.05891 ° (+5.35 %)
Hip-fire recoil
Drawback: +0.05891 ° (+5.35 %)
ADS recoil recovery
Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery
Improvement: +20.8 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Improvement: -54 m (-100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 2 10 points
  • Muzzle LINEAR COMP Lv. 19 10 points
  • Barrel 17" CUT Lv. 40 15 points
  • Underbarrel No attachment in this slot
  • Top accessory 120 MW BLUE Lv. 33 30 points
  • Right accessory FLASHLIGHT Lv. 2 10 points
  • Magazine 20 FAST Lv. 10 10 points
  • Ammunition POLYMER CASE Lv. 32 10 points
  • Ergonomics IMPROVED MAG CATCH Lv. 23 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
1.100691.22166 °
Drawback: +0.12097 ° (+10.99 %)
ADS time
250250 ms
Unchanged: 0 ms
Sprint to fire
166.67200 ms
Drawback: +33.33 ms (+20 %)
Hip-fire spread
2.4320.784 °
Improvement: -1.648 ° (-67.76 %)
Velocity
604483.2 m/s
Drawback: -120.8 m/s (-20 %)
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
17" Cut
Velocity
Drawback: -120.8 m/s (-20 %)
Hip-fire spread
Improvement: -0.628 ° (-25.82 %)
Moving spread · hip fire
Improvement: -0.785 ° (-25.82 %)
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Improved Mag Catch
Tactical reload
Improvement: -139.28 ms (-5.93 %)
Empty reload
Improvement: -195.58 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
20rnd Fast Mag
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
Tactical reload
Improvement: -270.35 ms (-11.5 %)
Empty reload
Improvement: -379.65 ms (-11.5 %)
Detailed effects
Tactical reload (s)
÷ 1.13
Empty reload (s)
÷ 1.13
Linear Comp
ADS recoil
Drawback: +0.12097 ° (+10.99 %)
Recoil variation
Improvement: -8.18476 ° (-20.06 %)
Hip-fire recoil
Drawback: +0.12097 ° (+10.99 %)
Hip-fire recoil variation
Improvement: -8.18476 ° (-20.06 %)
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.31367 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
State
Effect not converted into performance
120 mW Blue

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Hip-fire spread
Improvement: -1.408 ° (-57.89 %)
Moving spread · hip fire
Improvement: -1.76 ° (-57.89 %)
Detailed effects
Hip-fire spread · step
+3 steps
Moving spread · step
+1 step
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 17" Cut 15 points
  • Underbarrel Stippled Stubby 35 points
  • Top accessory 50 mW Green 20 points
  • Magazine 15rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 95 / 100 points

Avg. TTK
433 → 354 ms
ADS recoil
1.101 → 0.894 °
ADS time
250 → 167 ms
Magazine
21 → 16
Velocity
604 → 483 m/s
Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 17" Factory 10 points
  • Underbarrel Canted Stubby 30 points
  • Top accessory No attachment in this slot
  • Magazine 30rnd Magazine 40 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
525 → 475 ms
ADS recoil
1.101 → 0.941 °
ADS time
250 → 200 ms
Magazine
21 → 31
Velocity
604 → 604 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 20" Long 5 points
  • Underbarrel Stippled Stubby 35 points
  • Top accessory No attachment in this slot
  • Magazine 30rnd Magazine 40 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 100 / 100 points

Avg. TTK
633 → 612 ms
ADS recoil
1.101 → 0.894 °
ADS time
250 → 250 ms
Magazine
21 → 31
Velocity
604 → 755 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire719.999 rpm719.999 rpmUnchanged: 0 rpm
Magazine + chamber21 rounds21 roundsUnchanged: 0 rounds
Velocity604 m/s604 m/sUnchanged: 0 m/s
ADS time250 ms250 msUnchanged: 0 ms
Sprint to fire166.67 ms200 msDrawback: +33.33 ms (+20 %)
Draw533.33 ms633.33 msDrawback: +100 ms (+18.75 %)
Holster200 ms233.33 msDrawback: +33.33 ms (+16.67 %)
ADS movement speed0.6 ×0.535 ×Drawback: -0.065 × (-10.83 %)
Tactical reload2,350 ms2,079.65 msImprovement: -270.35 ms (-11.5 %)
Empty reload3,300 ms2,920.35 msImprovement: -379.65 ms (-11.5 %)
ADS recoil1.10069 °0.8935 °Improvement: -0.20719 ° (-18.82 %)
Recoil variation40.8 °40.8 °Unchanged: 0 °
Hip-fire recoil1.10069 °0.8935 °Improvement: -0.20719 ° (-18.82 %)
Hip-fire recoil variation40.8 °40.8 °Unchanged: 0 °
ADS recoil recovery104 ×124.8 ×Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery104 ×124.8 ×Improvement: +20.8 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread2.432 °3.352 °Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire3.04 °4.19 °Drawback: +1.15 ° (+37.83 %)
Added spread · ADS0.523 °/shot0.523 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.941 °/shot0.941 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
17" Factory
State
Effect not converted into performance
Detailed effects
ADS time · step
+1 step
6H64 Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.20719 ° (-18.82 %)
Hip-fire recoil
Improvement: -0.20719 ° (-18.82 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+4 steps
Recoil amplitude · step · hip fire
+4 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
20rnd Fast Mag
Sprint to fire
Drawback: +33.33 ms (+20 %)
Draw
Drawback: +100 ms (+18.75 %)
Holster
Drawback: +33.33 ms (+16.67 %)
Tactical reload
Improvement: -270.35 ms (-11.5 %)
Empty reload
Improvement: -379.65 ms (-11.5 %)
Detailed effects
Tactical reload (s)
÷ 1.13
Empty reload (s)
÷ 1.13
Hybrid Suppressor (S)
ADS recoil recovery
Improvement: +20.8 × (+20 %)
Hip-fire recoil recovery
Improvement: +20.8 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.92 ° (+37.83 %)
Moving spread · hip fire
Drawback: +1.15 ° (+37.83 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Mini Flex 1.00x
State
Effect not converted into performance

Result

Combat cost: 0.238 · Theoretical score: 80.77

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2381
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 166.67166.670.00166.670.00166.67 100.00 %
103 166.67166.670.00166.6716.56183.22 100.00 %
203 166.67166.670.00166.6733.11199.78 100.00 %
304 250.00250.000.00250.0049.67299.67 100.00 %
504 250.00250.000.00250.0082.78332.78 100.00 %
755 333.33333.330.00333.33124.17457.51 100.00 %
1005 333.33333.330.00333.33165.56498.90 100.00 %

Weapon stats and visuals: Sym.gg ↗

Install the Arsenal

Open the Arsenal from its icon on your home screen or desktop, in its own window. Your account and presets stay the same.

An internet connection is required to refresh the data and use the calculation tools.

On Android or a computer: open the Chrome or Edge menu and choose “Install app” (depending on the browser, the option may be called “Add to Home screen” instead). If it doesn’t appear, you can keep using the Arsenal here.