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Battlefield 6 + REDSEC

UMG-40 Beta

SMG

Data version: 2.1.1.0 · Data checked on

Aperçu du UMG-40
Unlock
Career rank 29, according to the official EA guide.
Fire modes
Automatic · Burst · Semi-automatic

Base weapon (no attachments)

Rate of fire
635.294 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
94.444 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,833.334 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic RO-M 1.75X Lv. 14 10 points
  • Muzzle LINEAR COMP Lv. 8 10 points
  • Barrel 305MM CUSTOM-H Lv. 16 10 points
  • Underbarrel CLASSIC VERTICAL Lv. 33 35 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition SYNTHETIC TIP Lv. 39 25 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.602280.45209 °
Improvement: -0.15019 ° (-24.94 %)
ADS time
166.67200 ms
Drawback: +33.33 ms (+20 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
467583.75 m/s
Improvement: +116.75 m/s (+25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+2 steps
305mm Custom-H
Velocity
Improvement: +116.75 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
Added spread · ADS
Improvement: -0.10133 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.075 × (-10.07 %)
ADS recoil
Improvement: -0.18148 ° (-30.13 %)
Hip-fire recoil
Improvement: -0.18148 ° (-30.13 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.04478 ° (+7.43 %)
Recoil variation
Improvement: -3.26018 ° (-25.08 %)
Hip-fire recoil
Drawback: +0.04478 ° (+7.43 %)
Hip-fire recoil variation
Improvement: -3.26018 ° (-25.08 %)
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
RO-M 1.75x
State
Effect not converted into performance
Edit

Fast ADS

  • Optic RO-M 1.75X Lv. 14 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Underbarrel SLIM ANGLED Lv. 17 20 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition SYNTHETIC TIP Lv. 39 25 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.602280.5606 °
Improvement: -0.04168 ° (-6.92 %)
ADS time
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Sprint to fire
100100 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
467467 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+2 steps
200mm Cryogenic
Added spread · ADS
Improvement: -0.10133 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Slim Angled
ADS time
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.04168 ° (-6.92 %)
Hip-fire recoil
Improvement: -0.04168 ° (-6.92 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Visual detection
Improvement: -54 m (-100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
RO-M 1.75x
State
Effect not converted into performance
Edit

Hip fire

  • Optic RO-M 1.75X Lv. 14 10 points
  • Muzzle LINEAR COMP Lv. 8 10 points
  • Barrel 200MM FLUTED Lv. 34 20 points
  • Underbarrel No attachment in this slot
  • Right accessory 50 MW GREEN Lv. 23 20 points
  • Left accessory FLASHLIGHT Lv. 22 10 points
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition SYNTHETIC TIP Lv. 39 25 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.602280.64706 °
Drawback: +0.04478 ° (+7.43 %)
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100100 ms
Unchanged: 0 ms
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
467467 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+2 steps
200mm Fluted
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.04478 ° (+7.43 %)
Recoil variation
Improvement: -3.26018 ° (-25.08 %)
Hip-fire recoil
Drawback: +0.04478 ° (+7.43 %)
Hip-fire recoil variation
Improvement: -3.26018 ° (-25.08 %)
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.18233 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
RO-M 1.75x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Aperture Sight 5 points
  • Muzzle Double-port Brake 10 points
  • Barrel 200mm Factory 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

Avg. TTK
534 → 501 ms
ADS recoil
0.602 → 0.392 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
467 → 467 m/s

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 200mm Cryogenic 20 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
675 → 642 ms
ADS recoil
0.602 → 0.392 °
ADS time
167 → 133 ms
Magazine
31 → 31
Velocity
467 → 467 m/s
Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Double-port Brake 10 points
  • Barrel 305mm Custom-H 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Right accessory No attachment in this slot
  • Magazine 36rnd Magazine 15 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
806 → 779 ms
ADS recoil
0.602 → 0.392 °
ADS time
167 → 167 ms
Magazine
31 → 37
Velocity
467 → 584 m/s
Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost95 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire635.294 rpm635.294 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds31 roundsUnchanged: 0 rounds
Velocity467 m/s583.75 m/sImprovement: +116.75 m/s (+25 %)
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire100 ms100 msUnchanged: 0 ms
Draw400 ms400 msUnchanged: 0 ms
Holster133.33 ms133.33 msUnchanged: 0 ms
ADS movement speed0.745 ×0.745 ×Unchanged: 0 ×
Tactical reload2,517 ms2,517 msUnchanged: 0 ms
Empty reload2,917 ms2,917 msUnchanged: 0 ms
ADS recoil0.60228 °0.5606 °Improvement: -0.04168 ° (-6.92 %)
Recoil variation13 °13 °Unchanged: 0 °
Hip-fire recoil0.60228 °0.5606 °Improvement: -0.04168 ° (-6.92 %)
Hip-fire recoil variation13 °13 °Unchanged: 0 °
ADS recoil recovery57 ×68.4 ×Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery57 ×68.4 ×Improvement: +11.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.804 °2.432 °Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire2.255 °3.04 °Drawback: +0.785 ° (+34.81 %)
Added spread · ADS0.304 °/shot0.304 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.547 °/shot0.547 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection54 m0 mImprovement: -54 m (-100 %)
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.571 ×0.5 ×Drawback: -0.071 × (-12.5 %)
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Synthetic Tip
Penetration
Drawback: -0.071 × (-12.5 %)
Detailed effects
Damage protection · step
+2 steps
305mm Custom
Velocity
Improvement: +116.75 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Slim Angled
ADS time
Improvement: -33.33 ms (-20 %)
ADS recoil
Improvement: -0.04168 ° (-6.92 %)
Hip-fire recoil
Improvement: -0.04168 ° (-6.92 %)
Detailed effects
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
ADS time · step
+1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Lightened Suppressor
ADS recoil recovery
Improvement: +11.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +11.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Visual detection
Improvement: -54 m (-100 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Hip-fire spread · step
-1 step
RO-M 1.75x
State
Effect not converted into performance

Result

Combat cost: 0.445 · Theoretical score: 69.19

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4452
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 283.33283.330.00283.330.00283.33 100.00 %
105 377.78377.780.00377.7817.13394.91 100.00 %
205 377.78377.780.00377.7834.26412.04 100.00 %
306 472.22472.220.00472.2251.39523.61 100.00 %
506 472.22472.220.00472.2285.65557.88 100.00 %
757 566.67566.670.00566.67128.48695.15 100.00 %
1007 566.67566.670.00566.67171.31737.97 100.00 %

Weapon stats and visuals: Sym.gg ↗

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