UMG-40 Beta
SMG
Data version: 2.1.1.0 · Data checked on
- Unlock
- Career rank 29, according to the official EA guide.
- Fire modes
- Automatic · Burst · Semi-automatic
Base weapon (no attachments)
- Rate of fire
- 635.294 rounds/min
- A higher rate of fire shortens the interval between shots.
- Equivalent interval
- 94.444 ms
- Delay between two shots at the stated rate of fire.
- Loaded capacity
- 31 rounds
- Number of shots available before reloading.
- From first to last shot
- 2,833.334 ms
- Theoretical magazine duration at a constant rate of fire, without reloading.
Damage per bullet by range
Torso hits. Identical for every build: no documented attachment changes damage.
Time to kill
| Range | Bullets | Time |
|---|---|---|
| 0 – 9 m | 4 | 283 ms |
| 9 – 21 m | 5 | 378 ms |
| 21 – 36 m | 6 | 472 ms |
| 36 – 75 m | 6 | 472 ms |
| 75 – 150 m | 7 | 567 ms |
100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.
Accuracy by build
Smaller is better. In green: best value in the column.
| Build | ADS recoil | Added spread · ADS | ADS spread | Moving spread · ADS | Hip-fire spread | Moving spread · hip fire |
|---|---|---|---|---|---|---|
| No attachments | 0.60° | 0.30° | 0.05° | 0.32° | 1.80° | 2.26° |
| Recommended | 0.56° -7 % | 0.30° | 0.05° | 0.32° | 2.43° +35 % | 3.04° +35 % |
| Low recoil | 0.45° -25 % | 0.20° -33 % | 0.05° | 0.43° +34 % | 1.80° | 2.26° |
| Fast ADS | 0.56° -7 % | 0.20° -33 % | 0.05° | 0.32° | 1.80° | 2.26° |
| Hip fire | 0.65° +7 % | 0.30° | 0.05° | 0.22° -31 % | 0.78° -57 % | 0.98° -57 % |
Spread by stance
First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.
- ADS · standing
- 0.05°
- ADS · standing · moving
- 0.32°
- Hip fire · prone
- 0.90°
- Hip fire · crouching
- 1.35°
- Hip fire · standing
- 1.80°
- Hip fire · standing · moving
- 2.26°
Recoil direction
0° = straight up. Same direction for every build.
- Average direction
- 16.0° to the left
- Range
- -29.0° → -3.0°
- Amplitude per shot
- 0.602°
Shared scenario
Assumptions · Base · 0–100 m
Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.
- Health
- 100 HP
- Armor
- 0 HP
- Attachment budget
- 0 points
- Pre-fire preparation
- Weapon ready · no preparation added
- Magazine policy
- First magazine only; explicit kill probability
- Hit zone
- Torso
| Distance (m) | Weight | Assumed hit probability | Samples (m) |
|---|---|---|---|
| 0–20 | 30 % | 100 % | 0 · 5 · 8.999999 · 9 · 15 · 19.999999 |
| 20–50 | 40 % | 100 % | 20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999 |
| 50–100 | 30 % | 100 % | 50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100 |
No attachments
Perfect TTK by range
Combat cost: 0.431 · Theoretical score: 69.89
Calculated rankingLower cost = better result. Calculable distance points: 100.0%.
Cost breakdown
- Normalized time
- 0.4309
- Capacity penalty
- 0.0000
- Mobility penalty
- 0.0000
Results by range
| Distance (m) | Hits to kill | Perfect TTK (ms) | Estimated time (ms) | Preparation (ms) | Estimated engagement (ms) | Projectile travel (ms) | Lethal hit (ms) | Kill probability |
|---|---|---|---|---|---|---|---|---|
| 0 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 0.00 | 283.33 | 100.00 % |
| 5 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 10.71 | 294.04 | 100.00 % |
| 8.999999 | 4 | 283.33 | 283.33 | 0.00 | 283.33 | 19.27 | 302.61 | 100.00 % |
| 9 | 5 | 377.78 | 377.78 | 0.00 | 377.78 | 19.27 | 397.05 | 100.00 % |
| 15 | 5 | 377.78 | 377.78 | 0.00 | 377.78 | 32.12 | 409.90 | 100.00 % |
| 19.999999 | 5 | 377.78 | 377.78 | 0.00 | 377.78 | 42.83 | 420.60 | 100.00 % |
| 20 | 5 | 377.78 | 377.78 | 0.00 | 377.78 | 42.83 | 420.60 | 100.00 % |
| 20.999999 | 5 | 377.78 | 377.78 | 0.00 | 377.78 | 44.97 | 422.75 | 100.00 % |
| 21 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 44.97 | 517.19 | 100.00 % |
| 30 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 64.24 | 536.46 | 100.00 % |
| 35.999999 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 77.09 | 549.31 | 100.00 % |
| 36 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 77.09 | 549.31 | 100.00 % |
| 40 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 85.65 | 557.88 | 100.00 % |
| 49.999999 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 107.07 | 579.29 | 100.00 % |
| 50 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 107.07 | 579.29 | 100.00 % |
| 53.999999 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 115.63 | 587.85 | 100.00 % |
| 54 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 115.63 | 587.85 | 100.00 % |
| 60 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 128.48 | 600.70 | 100.00 % |
| 74.999999 | 6 | 472.22 | 472.22 | 0.00 | 472.22 | 160.60 | 632.82 | 100.00 % |
| 75 | 7 | 566.67 | 566.67 | 0.00 | 566.67 | 160.60 | 727.27 | 100.00 % |
| 90 | 7 | 566.67 | 566.67 | 0.00 | 566.67 | 192.72 | 759.39 | 100.00 % |
| 100 | 7 | 566.67 | 566.67 | 0.00 | 566.67 | 214.13 | 780.80 | 100.00 % |
Weapon stats and visuals: Sym.gg ↗