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Battlefield 6 + REDSEC

USG-90 Beta

SMG

Data version: 2.1.1.0 · Data checked on

Aperçu du USG-90
Unlock
Career rank 36, according to the official EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
899.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
66.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
51 rounds
Number of shots available before reloading.
From first to last shot
3,333.337 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 19 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 407MM CIV-S Lv. 15 10 points
  • Right accessory No attachment in this slot
  • Left accessory 120 MW BLUE Lv. 36 30 points
  • Magazine 50 RND MAGAZINE Default 5 points
  • Ammunition HOLLOW POINT Lv. 40 15 points
  • Ergonomics IMPROVED MAG CATCH Lv. 13 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.547170.54717 °
Unchanged: 0 °
ADS time
166.67200 ms
Drawback: +33.33 ms (+20 %)
Sprint to fire
100133.33 ms
Drawback: +33.33 ms (+33.33 %)
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
543678.75 m/s
Improvement: +135.75 m/s (+25 %)
Magazine + chamber
5151 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.095 × (-14.29 %)
Detailed effects
Damage protection · step
+1 step
407mm Civ-S
Velocity
Improvement: +135.75 m/s (+25 %)
ADS time
Drawback: +33.33 ms (+20 %)
Sprint to fire
Drawback: +33.33 ms (+33.33 %)
Draw
Drawback: +66.67 ms (+16.67 %)
Holster
Drawback: +33.33 ms (+25 %)
Added spread · ADS
Improvement: -0.07967 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Muzzle velocity (m/s)
× 1.25
Improved Mag Catch
Tactical reload
Improvement: -169.92 ms (-5.93 %)
Empty reload
Improvement: -187.7 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
50rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +9.6 × (+20 %)
Hip-fire recoil recovery
Improvement: +9.6 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
120 mW Blue

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 19 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel CRYOGENIC Challenge Season 3 · challenge 6 20 points
  • Right accessory No attachment in this slot
  • Left accessory 50 MW BLUE Lv. 25 20 points
  • Magazine 50 RND MAGAZINE Default 5 points
  • Ammunition HOLLOW POINT Lv. 40 15 points
  • Ergonomics IMPROVED MAG CATCH Lv. 13 5 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.547170.54717 °
Unchanged: 0 °
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100100 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.024 °
Improvement: -0.78 ° (-43.24 %)
Velocity
543543 m/s
Unchanged: 0 m/s
Magazine + chamber
5151 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.095 × (-14.29 %)
Detailed effects
Damage protection · step
+1 step
264mm Cryogenic
Added spread · ADS
Improvement: -0.07967 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -169.92 ms (-5.93 %)
Empty reload
Improvement: -187.7 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
50rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +9.6 × (+20 %)
Hip-fire recoil recovery
Improvement: +9.6 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Blue

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Hip-fire spread
Improvement: -0.78 ° (-43.24 %)
Moving spread · hip fire
Improvement: -0.975 ° (-43.24 %)
Detailed effects
Hip-fire spread · step
+2 steps
Moving spread · step
+1 step
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 19 10 points
  • Muzzle LINEAR COMP Lv. 6 10 points
  • Barrel 264MM FLUTED Lv. 34 20 points
  • Right accessory FLASHLIGHT Lv. 23 10 points
  • Left accessory 120 MW BLUE Lv. 36 30 points
  • Magazine 50 RND MAGAZINE Default 5 points
  • Ammunition POLYMER CASE Lv. 17 10 points
  • Ergonomics IMPROVED MAG CATCH Lv. 13 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.547170.58415 °
Drawback: +0.03698 ° (+6.76 %)
ADS time
166.67166.67 ms
Unchanged: 0 ms
Sprint to fire
100100 ms
Unchanged: 0 ms
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
543543 m/s
Unchanged: 0 m/s
Magazine + chamber
5151 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.08 × (+10.74 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
264mm Fluted
Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
ADS time · step
+1 step
Improved Mag Catch
Tactical reload
Improvement: -169.92 ms (-5.93 %)
Empty reload
Improvement: -187.7 ms (-5.93 %)
Detailed effects
Tactical reload (s)
÷ 1.063
Empty reload (s)
÷ 1.063
50rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.03698 ° (+6.76 %)
Recoil variation
Improvement: -8.54 ° (-24.06 %)
Hip-fire recoil
Drawback: +0.03698 ° (+6.76 %)
Hip-fire recoil variation
Improvement: -8.54 ° (-24.06 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.14333 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
State
Effect not converted into performance
120 mW Blue

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Moving spread · step
+1 step
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 264mm Factory 10 points
  • Left accessory 50 mW Green 20 points
  • Magazine 50rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 55 / 100 points

Avg. TTK
496 → 496 ms
ADS recoil
0.547 → 0.513 °
ADS time
167 → 167 ms
Magazine
51 → 51
Velocity
543 → 543 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 264mm Cryogenic 20 points
  • Left accessory No attachment in this slot
  • Magazine 50rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 45 / 100 points

Avg. TTK
603 → 603 ms
ADS recoil
0.547 → 0.513 °
ADS time
167 → 167 ms
Magazine
51 → 51
Velocity
543 → 543 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 407mm Civ-S 10 points
  • Left accessory No attachment in this slot
  • Magazine 50rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 35 / 100 points

Avg. TTK
706 → 716 ms
ADS recoil
0.547 → 0.513 °
ADS time
167 → 200 ms
Magazine
51 → 51
Velocity
543 → 679 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire899.999 rpm899.999 rpmUnchanged: 0 rpm
Magazine + chamber51 rounds51 roundsUnchanged: 0 rounds
Velocity543 m/s543 m/sUnchanged: 0 m/s
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire100 ms100 msUnchanged: 0 ms
Draw400 ms400 msUnchanged: 0 ms
Holster133.33 ms133.33 msUnchanged: 0 ms
ADS movement speed0.745 ×0.745 ×Unchanged: 0 ×
Tactical reload2,867 ms2,867 msUnchanged: 0 ms
Empty reload3,167 ms3,167 msUnchanged: 0 ms
ADS recoil0.54717 °0.51253 °Improvement: -0.03464 ° (-6.33 %)
Recoil variation35.5 °35.5 °Unchanged: 0 °
Hip-fire recoil0.54717 °0.51253 °Improvement: -0.03464 ° (-6.33 %)
Hip-fire recoil variation35.5 °35.5 °Unchanged: 0 °
ADS recoil recovery48 ×57.6 ×Improvement: +9.6 × (+20 %)
Hip-fire recoil recovery48 ×57.6 ×Improvement: +9.6 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.22 °Improvement: -0.1 ° (-31.25 %)
Hip-fire spread1.804 °1.352 °Improvement: -0.452 ° (-25.06 %)
Moving spread · hip fire2.255 °1.69 °Improvement: -0.565 ° (-25.06 %)
Added spread · ADS0.239 °/shot0.15933 °/shotImprovement: -0.07967 °/shot (-33.33 %)
Added spread · hip fire0.43 °/shot0.43 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.667 ×0.667 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
264mm Cryogenic
Added spread · ADS
Improvement: -0.07967 °/shot (-33.33 %)
Detailed effects
Added spread per shot · ADS · stationary
× 0.666667
Recovery while firing · coefficient · ADS · stationary
× 1.837117
Recovery while firing · offset · ADS · stationary
× 0.666667
Recovery when not firing · offset · ADS · stationary
× 0.666667
Idle recovery · offset · ADS · stationary
× 0.666667
Added spread per shot · ADS · moving
× 0.666667
Recovery while firing · coefficient · ADS · moving
× 1.837117
Recovery while firing · offset · ADS · moving
× 0.666667
Recovery when not firing · offset · ADS · moving
× 0.666667
Idle recovery · offset · ADS · moving
× 0.666667
ADS time · step
+1 step
50rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.03464 ° (-6.33 %)
Hip-fire recoil
Improvement: -0.03464 ° (-6.33 %)
ADS recoil recovery
Improvement: +9.6 × (+20 %)
Hip-fire recoil recovery
Improvement: +9.6 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Blue

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Hip-fire spread
Improvement: -0.78 ° (-43.24 %)
Moving spread · hip fire
Improvement: -0.975 ° (-43.24 %)
Detailed effects
Hip-fire spread · step
+2 steps
Moving spread · step
+1 step

Result

Combat cost: 0.381 · Theoretical score: 72.41

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.3810
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
05 266.67266.670.00266.670.00266.67 100.00 %
106 333.33333.330.00333.3318.42351.75 100.00 %
206 333.33333.330.00333.3336.83370.17 100.00 %
307 400.00400.000.00400.0055.25455.25 100.00 %
507 400.00400.000.00400.0092.08492.08 100.00 %
758 466.67466.670.00466.67138.12604.79 100.00 %
1008 466.67466.670.00466.67184.16650.83 100.00 %

Weapon stats and visuals: Sym.gg ↗

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