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Battlefield 6 + REDSEC

VCR-2 Beta

Assault Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du VCR-2
Unlock
Season 2 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
899.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
66.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,000.002 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 1 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 20" MARKSMAN Lv. 15 5 points
  • Underbarrel CLASSIC VERTICAL Lv. 34 35 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition HOLLOW POINT Lv. 23 15 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.820570.62663 °
Improvement: -0.19394 ° (-23.63 %)
ADS time
250300 ms
Drawback: +50 ms (+20 %)
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
1.8042.432 °
Drawback: +0.628 ° (+34.81 %)
Velocity
528825 m/s
Improvement: +297 m/s (+56.25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Hollow Point
Penetration
Drawback: -0.083 × (-11.11 %)
Detailed effects
Damage protection · step
+1 step
20" Marksman
Velocity
Improvement: +297 m/s (+56.25 %)
ADS time
Drawback: +50 ms (+20 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19394 ° (-23.63 %)
Hip-fire recoil
Improvement: -0.19394 ° (-23.63 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 1 10 points
  • Muzzle FLASH COMP Challenge Season 2 · challenge 3 20 points
  • Barrel 20" MARKSMAN Lv. 15 5 points
  • Underbarrel LOW-PROFILE STUBBY Lv. 37 45 points
  • Top accessory 50 MW VIOLET Challenge Season 2 · challenge 1 10 points
  • Right accessory No attachment in this slot
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition FMJ Default 5 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.820570.62663 °
Improvement: -0.19394 ° (-23.63 %)
ADS time
250250 ms
Unchanged: 0 ms
Sprint to fire
166.67166.67 ms
Unchanged: 0 ms
Hip-fire spread
1.8042.432 °
Drawback: +0.628 ° (+34.81 %)
Velocity
528825 m/s
Improvement: +297 m/s (+56.25 %)
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
20" Marksman
Velocity
Improvement: +297 m/s (+56.25 %)
ADS time
Drawback: +50 ms (+20 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Low-Profile Stubby
ADS time
Improvement: -50 ms (-20 %)
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19394 ° (-23.63 %)
Hip-fire recoil
Improvement: -0.19394 ° (-23.63 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS time · step
+1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Flash Comp
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Violet

Laser · on

Moving spread · ADS
Improvement: -0.1 ° (-31.25 %)
Detailed effects
Moving spread · step
+1 step
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 1 10 points
  • Muzzle LINEAR COMP Lv. 3 10 points
  • Barrel 16" FACTORY Default 15 points
  • Underbarrel SLIM HANDSTOP Lv. 15 15 points
  • Top accessory 50 MW GREEN Lv. 18 20 points
  • Right accessory FLASHLIGHT Lv. 6 10 points
  • Magazine 30RND MAGAZINE Default 5 points
  • Ammunition POLYMER CASE Lv. 33 10 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.820570.86604 °
Drawback: +0.04547 ° (+5.54 %)
ADS time
250200 ms
Improvement: -50 ms (-20 %)
Sprint to fire
166.67133.33 ms
Improvement: -33.33 ms (-20 %)
Hip-fire spread
1.8040.784 °
Improvement: -1.02 ° (-56.54 %)
Velocity
528528 m/s
Unchanged: 0 m/s
Magazine + chamber
3131 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Polymer Case
ADS movement speed
Improvement: +0.07 × (+11.67 %)
Detailed effects
ADS movement speed · step
+1 step
Penetration · step
+1 step
16" Factory
State
Effect not converted into performance
Detailed effects
Hip-fire spread · step
+1 step
ADS time · step
+1 step
Muzzle velocity (m/s)
× 0.8
Slim Handstop
ADS time
Improvement: -50 ms (-20 %)
Sprint to fire
Improvement: -33.33 ms (-20 %)
Draw
Improvement: -66.67 ms (-12.5 %)
Holster
Improvement: -33.33 ms (-16.67 %)
Detailed effects
ADS time · step
+1 step
Deploy time · step
+1 step
Sprint to fire · step
+1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Linear Comp
ADS recoil
Drawback: +0.04547 ° (+5.54 %)
Recoil variation
Improvement: -10.75221 ° (-21.38 %)
Hip-fire recoil
Drawback: +0.04547 ° (+5.54 %)
Hip-fire recoil variation
Improvement: -10.75221 ° (-21.38 %)
Visual detection
Drawback: +54 m
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Recoil variation · step · ADS
+3 steps
Recoil variation · step · hip fire
+3 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.216 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
Mini Flex 1.00x
State
Effect not converted into performance
50 mW Green

Laser · on

Hip-fire spread
Improvement: -1.02 ° (-56.54 %)
Moving spread · hip fire
Improvement: -1.275 ° (-56.54 %)
Detailed effects
Hip-fire spread · step
+3 steps
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 5 points
  • Barrel 16" Factory 15 points
  • Underbarrel Full Angled 25 points
  • Top accessory 50 mW Green 20 points
  • Magazine 30rnd Magazine 5 points
  • Ammunition FMJ 5 points

Cost 80 / 100 points

Avg. TTK
469 → 419 ms
ADS recoil
0.821 → 0.698 °
ADS time
250 → 200 ms
Magazine
31 → 31
Velocity
528 → 528 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 18" US 10 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points

Cost 100 / 100 points

Avg. TTK
554 → 492 ms
ADS recoil
0.821 → 0.594 °
ADS time
250 → 200 ms
Magazine
31 → 41
Velocity
528 → 660 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Muzzle Single-port Brake 5 points
  • Barrel 20" Marksman 5 points
  • Underbarrel Low-Profile Stubby 45 points
  • Top accessory No attachment in this slot
  • Magazine 40rnd Magazine 25 points
  • Ammunition FMJ 5 points

Cost 95 / 100 points

Avg. TTK
659 → 616 ms
ADS recoil
0.821 → 0.594 °
ADS time
250 → 250 ms
Magazine
31 → 41
Velocity
528 → 825 m/s

Magazine of ≥ 30 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire899.999 rpm899.999 rpmUnchanged: 0 rpm
Magazine + chamber31 rounds31 roundsUnchanged: 0 rounds
Velocity528 m/s825 m/sImprovement: +297 m/s (+56.25 %)
ADS time250 ms300 msDrawback: +50 ms (+20 %)
Sprint to fire166.67 ms166.67 msUnchanged: 0 ms
Draw533.33 ms533.33 msUnchanged: 0 ms
Holster200 ms200 msUnchanged: 0 ms
ADS movement speed0.6 ×0.535 ×Drawback: -0.065 × (-10.83 %)
Tactical reload2,334 ms2,334 msUnchanged: 0 ms
Empty reload3,000 ms3,000 msUnchanged: 0 ms
ADS recoil0.82057 °0.59374 °Improvement: -0.22684 ° (-27.64 %)
Recoil variation50.3 °50.3 °Unchanged: 0 °
Hip-fire recoil0.82057 °0.59374 °Improvement: -0.22684 ° (-27.64 %)
Hip-fire recoil variation50.3 °50.3 °Unchanged: 0 °
ADS recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery72 ×86.4 ×Improvement: +14.4 × (+20 %)
ADS recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
Hip-fire recoil duration25 ms50 msUnknown effect: +25 ms (+100 %)
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread1.804 °3.352 °Drawback: +1.548 ° (+85.81 %)
Moving spread · hip fire2.255 °4.19 °Drawback: +1.935 ° (+85.81 %)
Added spread · ADS0.36 °/shot0.36 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.648 °/shot0.648 °/shotUnchanged: 0 °/shot
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection150 m21 mImprovement: -129 m (-86 %)
Penetration0.75 ×0.75 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
20" Marksman
Velocity
Improvement: +297 m/s (+56.25 %)
ADS time
Drawback: +50 ms (+20 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Detailed effects
Muzzle velocity (m/s)
× 1.25
Classic Vertical
ADS movement speed
Drawback: -0.065 × (-10.83 %)
ADS recoil
Improvement: -0.19394 ° (-23.63 %)
Hip-fire recoil
Improvement: -0.19394 ° (-23.63 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+5 steps
Recoil amplitude · step · hip fire
+5 steps
Moving spread · step
-1 step
ADS movement speed · step
-1 step
30rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Hybrid Suppressor (S)
ADS recoil
Improvement: -0.04308 ° (-5.25 %)
Hip-fire recoil
Improvement: -0.04308 ° (-5.25 %)
ADS recoil recovery
Improvement: +14.4 × (+20 %)
Hip-fire recoil recovery
Improvement: +14.4 × (+20 %)
ADS recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire recoil duration
Unknown effect: +25 ms (+100 %)
Hip-fire spread
Drawback: +0.628 ° (+34.81 %)
Moving spread · hip fire
Drawback: +0.785 ° (+34.81 %)
Minimap detection
Improvement: -129 m (-86 %)
Detailed effects
Recoil recovery · factor · ADS
× 1.2
Recoil recovery · factor · hip fire
× 1.2
Recoil duration (s) · ADS
= 0.05
Recoil duration (s) · hip fire
= 0.05
Visual detection
× 0
Minimap detection
× 0.14
Recoil amplitude · step · ADS
+1 step
Recoil amplitude · step · hip fire
+1 step
Hip-fire spread · step
-1 step
Mini Flex 1.00x
State
Effect not converted into performance

Result

Combat cost: 0.257 · Theoretical score: 79.55

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2571
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 200.00200.000.00200.000.00200.00 100.00 %
104 200.00200.000.00200.0012.12212.12 100.00 %
204 200.00200.000.00200.0024.24224.24 100.00 %
305 266.67266.670.00266.6736.36303.03 100.00 %
505 266.67266.670.00266.6760.61327.27 100.00 %
756 333.33333.330.00333.3390.91424.24 100.00 %
1006 333.33333.330.00333.33121.21454.55 100.00 %

Weapon stats and visuals: Sym.gg ↗

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