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Battlefield 6 + REDSEC

VCR-2 Beta

Assault Rifle

Data version: 2.1.1.0 · Data checked on

Aperçu du VCR-2
Unlock
Season 2 catch-up challenge, originally offered in a pass or bonus path.
Fire modes
Automatic

Base weapon (no attachments)

Rate of fire
899.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
66.667 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
31 rounds
Number of shots available before reloading.
From first to last shot
2,000.002 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Damage per bullet by range

Torso hits. Identical for every build: no documented attachment changes damage.

051015202530 0255075100125150 Distance (m) 25 20 21 m 16.7 75 m

Time to kill

RangeBulletsTime
0 – 21 m4200 ms
21 – 75 m5267 ms
75 – 150 m6333 ms

100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.

Accuracy by build

Smaller is better. In green: best value in the column.

BuildADS recoilAdded spread · ADSADS spreadMoving spread · ADSHip-fire spreadMoving spread · hip fire
No attachments 0.82° 0.36° 0.05° 0.32° 1.80° 2.26°
Recommended 0.59° -28 % 0.36° 0.05° 0.43° +34 % 3.35° +86 % 4.19° +86 %
Low recoil 0.63° -24 % 0.36° 0.05° 0.32° 2.43° +35 % 3.04° +35 %
Fast ADS 0.63° -24 % 0.36° 0.05° 0.32° 2.43° +35 % 3.04° +35 %
Hip fire 0.87° +6 % 0.36° 0.05° 0.32° 0.78° -57 % 0.98° -57 %

Spread by stance

First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.

ADS · standing
0.05°
ADS · standing · moving
0.32°
Hip fire · prone
1.22°
Hip fire · crouching
1.82°
Hip fire · standing
2.43°
Hip fire · standing · moving
3.04°

Recoil direction

0° = straight up. Same direction for every build.

0°15°30°−15°−30°
Average direction
18.0° to the right
Range
-32.3° → 68.3°
Amplitude per shot
0.821°

Shared scenario

Assumptions · Base · 0–100 m

Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.

Health
100 HP
Armor
0 HP
Attachment budget
0 points
Pre-fire preparation
Weapon ready · no preparation added
Magazine policy
First magazine only; explicit kill probability
Hit zone
Torso
Bands are [start, end), with the last endpoint included. Damage thresholds and both sides of each are sampled; the midpoint alone is not enough. Distance weights add up to 1.
Distance (m)WeightAssumed hit probabilitySamples (m)
0–2030 %100 %0 · 5 · 8.999999 · 9 · 15 · 19.999999
20–5040 %100 %20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999
50–10030 %100 %50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100

No attachments

Perfect TTK by range

Perfect TTK by rangeFrom first shot to lethal shot, with no preparation. Exact values are in the accompanying table. 333 250 167 83 0 ms0100 m
VCR-2

Combat cost: 0.248 · Theoretical score: 80.16

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2475
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
Time from first shot · assumptions in Method & sources
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
04 200.00200.000.00200.000.00200.00 100.00 %
54 200.00200.000.00200.007.58207.58 100.00 %
8.9999994 200.00200.000.00200.0013.64213.64 100.00 %
94 200.00200.000.00200.0013.64213.64 100.00 %
154 200.00200.000.00200.0022.73222.73 100.00 %
19.9999994 200.00200.000.00200.0030.30230.30 100.00 %
204 200.00200.000.00200.0030.30230.30 100.00 %
20.9999994 200.00200.000.00200.0031.82231.82 100.00 %
215 266.67266.670.00266.6731.82298.49 100.00 %
305 266.67266.670.00266.6745.45312.12 100.00 %
35.9999995 266.67266.670.00266.6754.55321.21 100.00 %
365 266.67266.670.00266.6754.55321.21 100.00 %
405 266.67266.670.00266.6760.61327.27 100.00 %
49.9999995 266.67266.670.00266.6775.76342.42 100.00 %
505 266.67266.670.00266.6775.76342.42 100.00 %
53.9999995 266.67266.670.00266.6781.82348.49 100.00 %
545 266.67266.670.00266.6781.82348.49 100.00 %
605 266.67266.670.00266.6790.91357.58 100.00 %
74.9999995 266.67266.670.00266.67113.64380.30 100.00 %
756 333.33333.330.00333.33113.64446.97 100.00 %
906 333.33333.330.00333.33136.36469.70 100.00 %
1006 333.33333.330.00333.33151.52484.85 100.00 %

Weapon stats and visuals: Sym.gg ↗

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