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Battlefield 6 + REDSEC

VSSM Beta

DMR

Data version: 2.1.1.0 · Data checked on

Aperçu du VSSM
Unlock
Season 4 Battle Pass.
Fire modes
Semi-automatic

Base weapon (no attachments)

Rate of fire
799.999 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
75 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
21 rounds
Number of shots available before reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Low recoil

  • Optic MINI FLEX 1.00X Lv. 12 10 points
  • Barrel 200MM ASM Lv. 12 20 points
  • Underbarrel FOLDING VERTICAL Lv. 6 10 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 20RND MAGAZINE Default 5 points
  • Ammunition MATCH GRADE Lv. 17 10 points
  • Ergonomics FOLDING STOCK Lv. 15 40 points

Cost 95 / 100 points

Factory → build

ADS recoil
0.85080.72188 °
Improvement: -0.12892 ° (-15.15 %)
ADS time
200250 ms
Drawback: +50 ms (+25 %)
Sprint to fire
133.33133.33 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
321321 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Match Grade
ADS recoil
Improvement: -0.04535 ° (-5.33 %)
Hip-fire recoil
Improvement: -0.04535 ° (-5.33 %)
Penetration
Drawback: -0.25 × (-25 %)
Detailed effects
Penetration · step
+1 step
Projectile type
Selected ammunition
200mm ASM
ADS time
Drawback: +50 ms (+25 %)
Minimap detection
Drawback: +12 m (+133.33 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Folding Vertical
ADS recoil
Improvement: -0.08828 ° (-10.38 %)
Hip-fire recoil
Improvement: -0.08828 ° (-10.38 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
Folding Stock
Rate of fire
Improvement: +350 rpm (+77.78 %)
Recoil variation
Drawback: +36.182 ° (+392.51 %)
Hip-fire recoil variation
Drawback: +36.182 ° (+392.51 %)
ADS recoil recovery
Improvement: +62.3 × (+454.74 %)
Hip-fire recoil recovery
Improvement: +62.3 × (+454.74 %)
Added spread · ADS
Drawback: +0.409 °/shot
Added spread · hip fire
Drawback: +0.338 °/shot (+84.92 %)
Detailed effects
Added spread per shot · ADS · stationary
= 0.409
Recovery while firing · coefficient · ADS · stationary
= 1.2
Recovery while firing · offset · ADS · stationary
= 2.7
Recovery when not firing · offset · ADS · stationary
= 7.2
Idle recovery · offset · ADS · stationary
= 7.5
Idle recovery · exponent · ADS · stationary
= 0.25
Recovery while firing · exponent · ADS · stationary
= 2.5
Added spread per shot · ADS · moving
= 0.409
Recovery while firing · coefficient · ADS · moving
= 1.2
Recovery while firing · offset · ADS · moving
= 2.7
Recovery when not firing · offset · ADS · moving
= 7.2
Idle recovery · offset · ADS · moving
= 7.5
Idle recovery · exponent · ADS · moving
= 0.25
Recovery while firing · exponent · ADS · moving
= 2.5
Added spread per shot · hip fire · stationary
= 0.736
Recovery while firing · coefficient · hip fire · stationary
= 0.5
Recovery while firing · offset · hip fire · stationary
= 4.86
Added spread per shot · hip fire · moving
= 0.736
Recovery while firing · coefficient · hip fire · moving
= 0.5
Recovery while firing · offset · hip fire · moving
= 4.86
Recoil recovery · factor · ADS
= 76
Recoil recovery · factor · hip fire
= 76
Recoil recovery · exponent · ADS
= 1.24
Recoil recovery · exponent · hip fire
= 1.24
Fire mode
= Automatic · semi-automatic available
Semi-automatic rate of fire
= 399.998993
Recoil variation · step · ADS
-20 steps
Recoil variation · step · hip fire
-20 steps
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Fast ADS

  • Optic MINI FLEX 1.00X Lv. 12 10 points
  • Barrel 200MM ASM Lv. 12 20 points
  • Underbarrel FOLDING STUBBY Lv. 1 20 points
  • Right accessory No attachment in this slot
  • Left accessory No attachment in this slot
  • Magazine 20RND MAGAZINE Default 5 points
  • Ammunition TUNGSTEN CORE Lv. 5 5 points
  • Ergonomics FOLDING STOCK Lv. 15 40 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.85080.76252 °
Improvement: -0.08828 ° (-10.38 %)
ADS time
200200 ms
Unchanged: 0 ms
Sprint to fire
133.33133.33 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.804 °
Unchanged: 0 °
Velocity
321321 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Tungsten Core
State
Effect not converted into performance
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Penetration · step
+3 steps
200mm ASM
ADS time
Drawback: +50 ms (+25 %)
Minimap detection
Drawback: +12 m (+133.33 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Folding Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS recoil
Improvement: -0.08828 ° (-10.38 %)
Hip-fire recoil
Improvement: -0.08828 ° (-10.38 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Folding Stock
Rate of fire
Improvement: +350 rpm (+77.78 %)
Recoil variation
Drawback: +36.182 ° (+392.51 %)
Hip-fire recoil variation
Drawback: +36.182 ° (+392.51 %)
ADS recoil recovery
Improvement: +62.3 × (+454.74 %)
Hip-fire recoil recovery
Improvement: +62.3 × (+454.74 %)
Added spread · ADS
Drawback: +0.409 °/shot
Added spread · hip fire
Drawback: +0.338 °/shot (+84.92 %)
Detailed effects
Added spread per shot · ADS · stationary
= 0.409
Recovery while firing · coefficient · ADS · stationary
= 1.2
Recovery while firing · offset · ADS · stationary
= 2.7
Recovery when not firing · offset · ADS · stationary
= 7.2
Idle recovery · offset · ADS · stationary
= 7.5
Idle recovery · exponent · ADS · stationary
= 0.25
Recovery while firing · exponent · ADS · stationary
= 2.5
Added spread per shot · ADS · moving
= 0.409
Recovery while firing · coefficient · ADS · moving
= 1.2
Recovery while firing · offset · ADS · moving
= 2.7
Recovery when not firing · offset · ADS · moving
= 7.2
Idle recovery · offset · ADS · moving
= 7.5
Idle recovery · exponent · ADS · moving
= 0.25
Recovery while firing · exponent · ADS · moving
= 2.5
Added spread per shot · hip fire · stationary
= 0.736
Recovery while firing · coefficient · hip fire · stationary
= 0.5
Recovery while firing · offset · hip fire · stationary
= 4.86
Added spread per shot · hip fire · moving
= 0.736
Recovery while firing · coefficient · hip fire · moving
= 0.5
Recovery while firing · offset · hip fire · moving
= 4.86
Recoil recovery · factor · ADS
= 76
Recoil recovery · factor · hip fire
= 76
Recoil recovery · exponent · ADS
= 1.24
Recoil recovery · exponent · hip fire
= 1.24
Fire mode
= Automatic · semi-automatic available
Semi-automatic rate of fire
= 399.998993
Recoil variation · step · ADS
-20 steps
Recoil variation · step · hip fire
-20 steps
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Hip fire

  • Optic MINI FLEX 1.00X Lv. 12 10 points
  • Barrel 200MM ASM Lv. 12 20 points
  • Underbarrel No attachment in this slot
  • Right accessory 5 MW GREEN Lv. 14 10 points
  • Left accessory FLASHLIGHT Lv. 2 10 points
  • Magazine 20RND MAGAZINE Default 5 points
  • Ammunition TUNGSTEN CORE Lv. 5 5 points
  • Ergonomics FOLDING STOCK Lv. 15 40 points

Cost 100 / 100 points

Factory → build

ADS recoil
0.85080.8508 °
Unchanged: 0 °
ADS time
200250 ms
Drawback: +50 ms (+25 %)
Sprint to fire
133.33133.33 ms
Unchanged: 0 ms
Hip-fire spread
1.8041.024 °
Improvement: -0.78 ° (-43.24 %)
Velocity
321321 m/s
Unchanged: 0 m/s
Magazine + chamber
2121 rounds
Unchanged: 0 rounds
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Tungsten Core
State
Effect not converted into performance
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Penetration · step
+3 steps
200mm ASM
ADS time
Drawback: +50 ms (+25 %)
Minimap detection
Drawback: +12 m (+133.33 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Folding Stock
Rate of fire
Improvement: +350 rpm (+77.78 %)
Recoil variation
Drawback: +36.182 ° (+392.51 %)
Hip-fire recoil variation
Drawback: +36.182 ° (+392.51 %)
ADS recoil recovery
Improvement: +62.3 × (+454.74 %)
Hip-fire recoil recovery
Improvement: +62.3 × (+454.74 %)
Added spread · ADS
Drawback: +0.409 °/shot
Added spread · hip fire
Drawback: +0.338 °/shot (+84.92 %)
Detailed effects
Added spread per shot · ADS · stationary
= 0.409
Recovery while firing · coefficient · ADS · stationary
= 1.2
Recovery while firing · offset · ADS · stationary
= 2.7
Recovery when not firing · offset · ADS · stationary
= 7.2
Idle recovery · offset · ADS · stationary
= 7.5
Idle recovery · exponent · ADS · stationary
= 0.25
Recovery while firing · exponent · ADS · stationary
= 2.5
Added spread per shot · ADS · moving
= 0.409
Recovery while firing · coefficient · ADS · moving
= 1.2
Recovery while firing · offset · ADS · moving
= 2.7
Recovery when not firing · offset · ADS · moving
= 7.2
Idle recovery · offset · ADS · moving
= 7.5
Idle recovery · exponent · ADS · moving
= 0.25
Recovery while firing · exponent · ADS · moving
= 2.5
Added spread per shot · hip fire · stationary
= 0.736
Recovery while firing · coefficient · hip fire · stationary
= 0.5
Recovery while firing · offset · hip fire · stationary
= 4.86
Added spread per shot · hip fire · moving
= 0.736
Recovery while firing · coefficient · hip fire · moving
= 0.5
Recovery while firing · offset · hip fire · moving
= 4.86
Recoil recovery · factor · ADS
= 76
Recoil recovery · factor · hip fire
= 76
Recoil recovery · exponent · ADS
= 1.24
Recoil recovery · exponent · hip fire
= 1.24
Fire mode
= Automatic · semi-automatic available
Semi-automatic rate of fire
= 399.998993
Recoil variation · step · ADS
-20 steps
Recoil variation · step · hip fire
-20 steps
Flashlight

Flashlight · on

Added spread · hip fire
Improvement: -0.13267 °/shot (-33.33 %)
Detailed effects
Added spread per shot · hip fire · stationary
× 0.666667
Recovery while firing · coefficient · hip fire · stationary
× 1.837117
Recovery while firing · offset · hip fire · stationary
× 0.666667
Recovery when not firing · offset · hip fire · stationary
× 0.666667
Idle recovery · offset · hip fire · stationary
× 0.666667
Added spread per shot · hip fire · moving
× 0.666667
Recovery while firing · coefficient · hip fire · moving
× 1.837117
Recovery while firing · offset · hip fire · moving
× 0.666667
Recovery when not firing · offset · hip fire · moving
× 0.666667
Idle recovery · offset · hip fire · moving
× 0.666667
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
5 mW Green

Laser · on

Hip-fire spread
Improvement: -0.78 ° (-43.24 %)
Moving spread · hip fire
Improvement: -0.975 ° (-43.24 %)
Detailed effects
Hip-fire spread · step
+2 steps
Mini Flex 1.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.
Edit

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Barrel 200mm Factory 30 points
  • Underbarrel Full Angled 25 points
  • Right accessory 50 mW Green 20 points
  • Magazine 20rnd Magazine 5 points
  • Ammunition Match Grade 10 points
  • Ergonomics Improved Mag Catch 5 points

Cost 100 / 100 points

ADS recoil
0.851 → 0.722 °
ADS time
200 → 167 ms
Magazine
21 → 21
Velocity
321 → 321 m/s

Magazine of ≥ 21 rounds required (rate of fire > 750 rpm)

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Barrel No attachment in this slot
  • Underbarrel Stippled Stubby 35 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 40 points
  • Ammunition Match Grade 10 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

ADS recoil
0.851 → 0.647 °
ADS time
200 → 200 ms
Magazine
21 → 31
Velocity
321 → 321 m/s

Magazine of ≥ 21 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Baker 3.00x 10 points
  • Barrel No attachment in this slot
  • Underbarrel Classic Vertical 35 points
  • Right accessory No attachment in this slot
  • Magazine 30rnd Magazine 40 points
  • Ammunition Match Grade 10 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

ADS recoil
0.851 → 0.613 °
ADS time
200 → 250 ms
Magazine
21 → 31
Velocity
321 → 321 m/s

Magazine of ≥ 21 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost100 pointsBudget: 100 points

Factory → build

StatBeforeAfterChange
Rate of fire449.999 rpm799.999 rpmImprovement: +350 rpm (+77.78 %)
Magazine + chamber21 rounds21 roundsUnchanged: 0 rounds
Velocity321 m/s321 m/sUnchanged: 0 m/s
ADS time200 ms200 msUnchanged: 0 ms
Sprint to fire133.33 ms133.33 msUnchanged: 0 ms
Draw466.67 ms466.67 msUnchanged: 0 ms
Holster166.67 ms166.67 msUnchanged: 0 ms
ADS movement speed0.67 ×0.67 ×Unchanged: 0 ×
Tactical reload2,467 ms2,467 msUnchanged: 0 ms
Empty reload3,584 ms3,584 msUnchanged: 0 ms
ADS recoil0.8508 °0.76252 °Improvement: -0.08828 ° (-10.38 %)
Recoil variation9.218 °45.4 °Drawback: +36.182 ° (+392.51 %)
Hip-fire recoil0.8508 °0.76252 °Improvement: -0.08828 ° (-10.38 %)
Hip-fire recoil variation9.218 °45.4 °Drawback: +36.182 ° (+392.51 %)
ADS recoil recovery13.7 ×76 ×Improvement: +62.3 × (+454.74 %)
Hip-fire recoil recovery13.7 ×76 ×Improvement: +62.3 × (+454.74 %)
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.43 °Drawback: +0.11 ° (+34.37 %)
Hip-fire spread1.804 °1.804 °Unchanged: 0 °
Moving spread · hip fire2.255 °2.255 °Unchanged: 0 °
Added spread · ADS0 °/shot0.409 °/shotDrawback: +0.409 °/shot
Added spread · hip fire0.398 °/shot0.736 °/shotDrawback: +0.338 °/shot (+84.92 %)
Sway1 ×1 ×Unchanged: 0 ×
Visual detection0 m0 mUnchanged: 0 m
Minimap detection9 m21 mDrawback: +12 m (+133.33 %)
Penetration1 ×1 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

Tungsten Core
State
Effect not converted into performance
Detailed effects
Recoil amplitude · step · ADS
-1 step
Recoil amplitude · step · hip fire
-1 step
Penetration · step
+3 steps
200mm ASM
ADS time
Drawback: +50 ms (+25 %)
Minimap detection
Drawback: +12 m (+133.33 %)
Detailed effects
Visual detection
× 0
Minimap detection
× 0.14
Folding Stubby
ADS time
Improvement: -33.33 ms (-16.67 %)
ADS recoil
Improvement: -0.08828 ° (-10.38 %)
Hip-fire recoil
Improvement: -0.08828 ° (-10.38 %)
Moving spread · ADS
Drawback: +0.11 ° (+34.37 %)
Detailed effects
Recoil amplitude · step · ADS
+2 steps
Recoil amplitude · step · hip fire
+2 steps
Moving spread · step
-1 step
ADS time · step
+1 step
Folding Stock
Rate of fire
Improvement: +350 rpm (+77.78 %)
Recoil variation
Drawback: +36.182 ° (+392.51 %)
Hip-fire recoil variation
Drawback: +36.182 ° (+392.51 %)
ADS recoil recovery
Improvement: +62.3 × (+454.74 %)
Hip-fire recoil recovery
Improvement: +62.3 × (+454.74 %)
Added spread · ADS
Drawback: +0.409 °/shot
Added spread · hip fire
Drawback: +0.338 °/shot (+84.92 %)
Detailed effects
Added spread per shot · ADS · stationary
= 0.409
Recovery while firing · coefficient · ADS · stationary
= 1.2
Recovery while firing · offset · ADS · stationary
= 2.7
Recovery when not firing · offset · ADS · stationary
= 7.2
Idle recovery · offset · ADS · stationary
= 7.5
Idle recovery · exponent · ADS · stationary
= 0.25
Recovery while firing · exponent · ADS · stationary
= 2.5
Added spread per shot · ADS · moving
= 0.409
Recovery while firing · coefficient · ADS · moving
= 1.2
Recovery while firing · offset · ADS · moving
= 2.7
Recovery when not firing · offset · ADS · moving
= 7.2
Idle recovery · offset · ADS · moving
= 7.5
Idle recovery · exponent · ADS · moving
= 0.25
Recovery while firing · exponent · ADS · moving
= 2.5
Added spread per shot · hip fire · stationary
= 0.736
Recovery while firing · coefficient · hip fire · stationary
= 0.5
Recovery while firing · offset · hip fire · stationary
= 4.86
Added spread per shot · hip fire · moving
= 0.736
Recovery while firing · coefficient · hip fire · moving
= 0.5
Recovery while firing · offset · hip fire · moving
= 4.86
Recoil recovery · factor · ADS
= 76
Recoil recovery · factor · hip fire
= 76
Recoil recovery · exponent · ADS
= 1.24
Recoil recovery · exponent · hip fire
= 1.24
Fire mode
= Automatic · semi-automatic available
Semi-automatic rate of fire
= 399.998993
Recoil variation · step · ADS
-20 steps
Recoil variation · step · hip fire
-20 steps
20rnd Magazine
State
Effect not converted into performance
Detailed effects
Deploy time · step
+1 step
Sprint to fire · step
+1 step
Mini Flex 1.00x
State
Effect not converted into performance
Conditions and limits
  • This fire mode is not modeled.

Result

Combat cost: 0.279 · Theoretical score: 78.21

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.2786
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
03 150.00150.000.00150.000.00150.00 100.00 %
104 225.00225.000.00225.0031.15256.15 100.00 %
204 225.00225.000.00225.0062.31287.31 100.00 %
305 300.00300.000.00300.0093.46393.46 100.00 %
505 300.00300.000.00300.00155.76455.76 100.00 %
756 375.00375.000.00375.00233.64608.65 100.00 %
1006 375.00375.000.00375.00311.53686.53 100.00 %

Weapon stats and visuals: Sym.gg ↗

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