Recommended
Cost 100 / 100 points
Factory → build
- ADS recoil
- 0.85080.76252 °
- Improvement: -0.08828 ° (-10.38 %)
- ADS time
- 200200 ms
- Unchanged: 0 ms
- Sprint to fire
- 133.33133.33 ms
- Unchanged: 0 ms
- Hip-fire spread
- 1.8041.804 °
- Unchanged: 0 °
- Velocity
- 321321 m/s
- Unchanged: 0 m/s
- Magazine + chamber
- 2121 rounds
- Unchanged: 0 rounds
Bonuses and penalties by attachment
Each attachment on its own versus the factory setup. The differences do not add up.
Tungsten Core
- State
- Effect not converted into performance
Detailed effects
- Recoil amplitude · step · ADS
- -1 step
- Recoil amplitude · step · hip fire
- -1 step
- Penetration · step
- +3 steps
200mm ASM
- ADS time
- Drawback: +50 ms (+25 %)
- Minimap detection
- Drawback: +12 m (+133.33 %)
Detailed effects
- Visual detection
- × 0
- Minimap detection
- × 0.14
Folding Stubby
- ADS time
- Improvement: -33.33 ms (-16.67 %)
- ADS recoil
- Improvement: -0.08828 ° (-10.38 %)
- Hip-fire recoil
- Improvement: -0.08828 ° (-10.38 %)
- Moving spread · ADS
- Drawback: +0.11 ° (+34.37 %)
Detailed effects
- Recoil amplitude · step · ADS
- +2 steps
- Recoil amplitude · step · hip fire
- +2 steps
- Moving spread · step
- -1 step
- ADS time · step
- +1 step
Folding Stock
- Rate of fire
- Improvement: +350 rpm (+77.78 %)
- Recoil variation
- Drawback: +36.182 ° (+392.51 %)
- Hip-fire recoil variation
- Drawback: +36.182 ° (+392.51 %)
- ADS recoil recovery
- Improvement: +62.3 × (+454.74 %)
- Hip-fire recoil recovery
- Improvement: +62.3 × (+454.74 %)
- Added spread · ADS
- Drawback: +0.409 °/shot
- Added spread · hip fire
- Drawback: +0.338 °/shot (+84.92 %)
Detailed effects
- Added spread per shot · ADS · stationary
- = 0.409
- Recovery while firing · coefficient · ADS · stationary
- = 1.2
- Recovery while firing · offset · ADS · stationary
- = 2.7
- Recovery when not firing · offset · ADS · stationary
- = 7.2
- Idle recovery · offset · ADS · stationary
- = 7.5
- Idle recovery · exponent · ADS · stationary
- = 0.25
- Recovery while firing · exponent · ADS · stationary
- = 2.5
- Added spread per shot · ADS · moving
- = 0.409
- Recovery while firing · coefficient · ADS · moving
- = 1.2
- Recovery while firing · offset · ADS · moving
- = 2.7
- Recovery when not firing · offset · ADS · moving
- = 7.2
- Idle recovery · offset · ADS · moving
- = 7.5
- Idle recovery · exponent · ADS · moving
- = 0.25
- Recovery while firing · exponent · ADS · moving
- = 2.5
- Added spread per shot · hip fire · stationary
- = 0.736
- Recovery while firing · coefficient · hip fire · stationary
- = 0.5
- Recovery while firing · offset · hip fire · stationary
- = 4.86
- Added spread per shot · hip fire · moving
- = 0.736
- Recovery while firing · coefficient · hip fire · moving
- = 0.5
- Recovery while firing · offset · hip fire · moving
- = 4.86
- Recoil recovery · factor · ADS
- = 76
- Recoil recovery · factor · hip fire
- = 76
- Recoil recovery · exponent · ADS
- = 1.24
- Recoil recovery · exponent · hip fire
- = 1.24
- Fire mode
- = Automatic · semi-automatic available
- Semi-automatic rate of fire
- = 399.998993
- Recoil variation · step · ADS
- -20 steps
- Recoil variation · step · hip fire
- -20 steps
20rnd Magazine
- State
- Effect not converted into performance
Detailed effects
- Deploy time · step
- +1 step
- Sprint to fire · step
- +1 step
Mini Flex 1.00x
- State
- Effect not converted into performance
Conditions and limits
- This fire mode is not modeled.