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Battlefield 6 + REDSEC

vz. 61 Beta

Secondary

Data version: 2.1.1.0 · Data checked on

Aperçu du vz. 61
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Assignment NIGHTFALL CATCH-UP 1, according to the EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
818.181 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
73.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
11 rounds
Number of shots available before reloading.
From first to last shot
733.334 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Builds

Match my levels Close

Builds only show attachments you own.

Automatic presets

Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).

CQB / aggressive

Engagements at 5–15 m

  • Optic Iron Sights 5 points
  • Muzzle Single-port Brake 10 points
  • Barrel 115mm Factory 10 points
  • Underbarrel 50 mW Green 20 points
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics Improved Mag Catch 5 points

Cost 60 / 100 points

Avg. TTK
614 → 614 ms
ADS recoil
0.507 → 0.471 °
ADS time
167 → 167 ms
Magazine
11 → 11
Velocity
313 → 313 m/s

Magazine of ≥ 11 rounds required (rate of fire > 750 rpm)

All-round mid range

Engagements at 20–45 m

  • Optic A-P2 1.75x 10 points
  • Muzzle Single-port Brake 10 points
  • Barrel 115mm Factory 10 points
  • Underbarrel Stippled Stubby 35 points
  • Magazine 10rnd Magazine 5 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 75 / 100 points

Avg. TTK
757 → 723 ms
ADS recoil
0.507 → 0.350 °
ADS time
167 → 133 ms
Magazine
11 → 11
Velocity
313 → 313 m/s

Magazine of ≥ 11 rounds required (rate of fire > 750 rpm)

Edit

Long range

Engagements at 40–90 m

  • Optic Iron Sights 5 points
  • Muzzle No attachment in this slot
  • Barrel 115mm Factory 10 points
  • Underbarrel Stippled Stubby 35 points
  • Magazine 20rnd Magazine 40 points
  • Ammunition FMJ 5 points
  • Ergonomics No attachment in this slot

Cost 95 / 100 points

Avg. TTK
907 → 873 ms
ADS recoil
0.507 → 0.377 °
ADS time
167 → 133 ms
Magazine
11 → 21
Velocity
313 → 313 m/s

Magazine of ≥ 11 rounds required (rate of fire > 750 rpm)

Edit

Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor

Customize

Base: Recommended

Calculation conditions
Cost60 pointsBudget: 60 points

Factory → build

StatBeforeAfterChange
Rate of fire818.181 rpm818.181 rpmUnchanged: 0 rpm
Magazine + chamber11 rounds21 roundsImprovement: +10 rounds (+90.91 %)
Velocity313 m/s313 m/sUnchanged: 0 m/s
ADS time166.67 ms166.67 msUnchanged: 0 ms
Sprint to fire100 ms166.67 msDrawback: +66.67 ms (+66.67 %)
Draw350 ms466.67 msDrawback: +116.67 ms (+33.33 %)
Holster116.67 ms166.67 msDrawback: +50 ms (+42.86 %)
ADS movement speed0.745 ×0.67 ×Drawback: -0.075 × (-10.07 %)
Tactical reload2,134 ms2,134 msUnchanged: 0 ms
Empty reload2,833 ms2,833 msUnchanged: 0 ms
ADS recoil0.5074 °0.5074 °Unchanged: 0 °
Recoil variation18.4 °18.4 °Unchanged: 0 °
Hip-fire recoil0.5074 °0.5074 °Unchanged: 0 °
Hip-fire recoil variation18.4 °18.4 °Unchanged: 0 °
ADS recoil recovery40 ×40 ×Unchanged: 0 ×
Hip-fire recoil recovery40 ×40 ×Unchanged: 0 ×
ADS recoil duration25 ms25 msUnknown effect: 0 ms
Hip-fire recoil duration25 ms25 msUnknown effect: 0 ms
ADS spread0.05 °0.05 °Unchanged: 0 °
Moving spread · ADS0.32 °0.32 °Unchanged: 0 °
Hip-fire spread1.804 °1.804 °Unchanged: 0 °
Moving spread · hip fire2.255 °2.255 °Unchanged: 0 °
Added spread · ADS0.209 °/shot0.209 °/shotUnchanged: 0 °/shot
Added spread · hip fire0.376 °/shot0.376 °/shotUnchanged: 0 °/shot
Sway0.528 ×0.528 ×Unchanged: 0 ×
Visual detection27 m27 mUnchanged: 0 m
Minimap detection64.29 m64.29 mUnchanged: 0 m
Penetration0.571 ×0.571 ×Unchanged: 0 ×
Regeneration delay5 s5 sUnchanged: 0 s
Bonuses and penalties by attachment

Each attachment on its own versus the factory setup. The differences do not add up.

FMJ
State
Effect not converted into performance
Detailed effects
Penetration · step
+1 step
115mm Factory
State
Effect not converted into performance
Detailed effects
ADS time · step
+1 step
20rnd Magazine
Magazine + chamber
Improvement: +10 rounds (+90.91 %)
Sprint to fire
Drawback: +66.67 ms (+66.67 %)
Draw
Drawback: +116.67 ms (+33.33 %)
Holster
Drawback: +50 ms (+42.86 %)
ADS movement speed
Drawback: -0.075 × (-10.07 %)
Detailed effects
ADS movement speed · step
-1 step
Deploy time · step
-1 step
Sprint to fire · step
-1 step
Magazine capacity
= 21
Reserve magazines
= 3
Iron Sights
State
Effect not converted into performance
Detailed effects
Sway
× 1.188467
Sway
× 0.666667
Sway
× 0.666667
Conditions and limits
  • The same effect is declared more than once.

Result

Combat cost: 0.492 · Theoretical score: 67.01

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4924
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
100 HP · upper chest · no armor · guaranteed hits · weapon ready · first magazine
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
06 366.67366.670.00366.670.00366.67 100.00 %
107 440.00440.000.00440.0031.95471.95 100.00 %
207 440.00440.000.00440.0063.90503.90 100.00 %
308 513.33513.330.00513.3395.85609.18 100.00 %
508 513.33513.330.00513.33159.74673.08 100.00 %
759 586.67586.670.00586.67239.62826.28 100.00 %
1009 586.67586.670.00586.67319.49906.16 100.00 %

Weapon stats and visuals: Sym.gg ↗

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