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Battlefield 6 + REDSEC

vz. 61 Beta

Secondary

Data version: 2.1.1.0 · Data checked on

Aperçu du vz. 61
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Assignment NIGHTFALL CATCH-UP 1, according to the EA guide.
Fire modes
Automatic · Semi-automatic

Base weapon (no attachments)

Rate of fire
818.181 rounds/min
A higher rate of fire shortens the interval between shots.
Equivalent interval
73.333 ms
Delay between two shots at the stated rate of fire.
Loaded capacity
11 rounds
Number of shots available before reloading.
From first to last shot
733.334 ms
Theoretical magazine duration at a constant rate of fire, without reloading.

Damage per bullet by range

Torso hits. Identical for every build: no documented attachment changes damage.

0510152025 0255075100125150 Distance (m) 16.7 15 9 m 13.1 21 m 12.5 36 m 11.2 75 m

Time to kill

RangeBulletsTime
0 – 9 m6367 ms
9 – 21 m7440 ms
21 – 36 m8513 ms
36 – 75 m8513 ms
75 – 150 m9587 ms

100 HP, every bullet to the torso, constant rate of fire. Travel time excluded.

Accuracy by build

Smaller is better. In green: best value in the column.

BuildADS recoilAdded spread · ADSADS spreadMoving spread · ADSHip-fire spreadMoving spread · hip fire
No attachments 0.51° 0.21° 0.05° 0.32° 1.80° 2.26°
Recommended 0.51° 0.21° 0.05° 0.32° 1.80° 2.26°

Spread by stance

First shot, base weapon. Minimum angle: the shorter the bar, the more accurate.

ADS · standing
0.05°
ADS · standing · moving
0.32°
Hip fire · prone
0.90°
Hip fire · crouching
1.35°
Hip fire · standing
1.80°
Hip fire · standing · moving
2.26°

Recoil direction

0° = straight up. Same direction for every build.

0°15°30°−15°−30°
Average direction
10.0° to the left
Range
-28.4° → 8.4°
Amplitude per shot
0.507°

Shared scenario

Assumptions · Base · 0–100 m

Base comparison: reference target 100 health, unarmored, guaranteed torso hits (p=1), weapon ready, no travel time or added attachment, first magazine only. Distance weights are project choices. Sym data is community sourced and documentary checked, without independent in-game measurement. This conditional ranking measures neither popularity nor recoil control.

Health
100 HP
Armor
0 HP
Attachment budget
0 points
Pre-fire preparation
Weapon ready · no preparation added
Magazine policy
First magazine only; explicit kill probability
Hit zone
Torso
Bands are [start, end), with the last endpoint included. Damage thresholds and both sides of each are sampled; the midpoint alone is not enough. Distance weights add up to 1.
Distance (m)WeightAssumed hit probabilitySamples (m)
0–2030 %100 %0 · 5 · 8.999999 · 9 · 15 · 19.999999
20–5040 %100 %20 · 20.999999 · 21 · 30 · 35.999999 · 36 · 40 · 49.999999
50–10030 %100 %50 · 53.999999 · 54 · 60 · 74.999999 · 75 · 90 · 100

No attachments

Perfect TTK by range

Perfect TTK by rangeFrom first shot to lethal shot, with no preparation. Exact values are in the accompanying table. 587 440 293 147 0 ms0100 m
vz. 61

Combat cost: 0.481 · Theoretical score: 67.51

Calculated ranking

Lower cost = better result. Calculable distance points: 100.0%.

Cost breakdown
Normalized time
0.4813
Capacity penalty
0.0000
Mobility penalty
0.0000
Results by range
Time from first shot · assumptions in Method & sources
Distance (m)Hits to killPerfect TTK (ms)Estimated time (ms)Preparation (ms)Estimated engagement (ms)Projectile travel (ms)Lethal hit (ms)Kill probability
06 366.67366.670.00366.670.00366.67 100.00 %
56 366.67366.670.00366.6715.97382.64 100.00 %
8.9999996 366.67366.670.00366.6728.75395.42 100.00 %
97 440.00440.000.00440.0028.75468.75 100.00 %
157 440.00440.000.00440.0047.92487.92 100.00 %
19.9999997 440.00440.000.00440.0063.90503.90 100.00 %
207 440.00440.000.00440.0063.90503.90 100.00 %
20.9999997 440.00440.000.00440.0067.09507.09 100.00 %
218 513.33513.330.00513.3367.09580.43 100.00 %
308 513.33513.330.00513.3395.85609.18 100.00 %
35.9999998 513.33513.330.00513.33115.02628.35 100.00 %
368 513.33513.330.00513.33115.02628.35 100.00 %
408 513.33513.330.00513.33127.80641.13 100.00 %
49.9999998 513.33513.330.00513.33159.74673.08 100.00 %
508 513.33513.330.00513.33159.74673.08 100.00 %
53.9999998 513.33513.330.00513.33172.52685.86 100.00 %
548 513.33513.330.00513.33172.52685.86 100.00 %
608 513.33513.330.00513.33191.69705.03 100.00 %
74.9999998 513.33513.330.00513.33239.62752.95 100.00 %
759 586.67586.670.00586.67239.62826.28 100.00 %
909 586.67586.670.00586.67287.54874.21 100.00 %
1009 586.67586.670.00586.67319.49906.16 100.00 %

Weapon stats and visuals: Sym.gg ↗

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