CQB / aggressive
Engagements at 5–15 m
Cost 100 / 100 points
- Avg. TTK
- 617 → 487 ms
- ADS recoil
- 0.965 → 0.783 °
- ADS time
- 433 → 300 ms
- Magazine
- 101 → 101
- Velocity
- 604 → 483 m/s
LMG
Data version: 2.1.1.0 · Data checked on
Best calculated build for each profile, within the weapon’s point budget, using every attachment (your unlocks are not taken into account).
Engagements at 5–15 m
Cost 100 / 100 points
Engagements at 20–45 m
Cost 90 / 100 points
Engagements at 40–90 m
Cost 85 / 100 points
Weapon stats: Sym.gg (2.1.1.0) · attachment effects: BF6 Tracker · factory → build, 100 HP, torso, no armor
Factory → build
| Stat | Before | After | Change |
|---|---|---|---|
| Rate of fire | 719.999 rpm | 719.999 rpm | Unchanged: 0 rpm |
| Magazine + chamber | 101 rounds | 101 rounds | Unchanged: 0 rounds |
| Velocity | 604 m/s | 604 m/s | Unchanged: 0 m/s |
| ADS time | 433.33 ms | 433.33 ms | Unchanged: 0 ms |
| Sprint to fire | 300 ms | 300 ms | Unchanged: 0 ms |
| Draw | 1,000 ms | 1,000 ms | Unchanged: 0 ms |
| Holster | 333.33 ms | 333.33 ms | Unchanged: 0 ms |
| ADS movement speed | 0.475 × | 0.475 × | Unchanged: 0 × |
| Tactical reload | 6,725.66 ms | 7,600 ms | Drawback: +874.34 ms (+13 %) |
| Empty reload | 8,260.18 ms | 9,334 ms | Drawback: +1,073.82 ms (+13 %) |
| ADS recoil | 0.96479 ° | 0.96479 ° | Unchanged: 0 ° |
| Recoil variation | 56.7 ° | 56.7 ° | Unchanged: 0 ° |
| Hip-fire recoil | 0.96479 ° | 0.96479 ° | Unchanged: 0 ° |
| Hip-fire recoil variation | 56.7 ° | 56.7 ° | Unchanged: 0 ° |
| ADS recoil recovery | 104 × | 104 × | Unchanged: 0 × |
| Hip-fire recoil recovery | 104 × | 104 × | Unchanged: 0 × |
| ADS recoil duration | 25 ms | 25 ms | Unknown effect: 0 ms |
| Hip-fire recoil duration | 25 ms | 25 ms | Unknown effect: 0 ms |
| ADS spread | 0.05 ° | 0.05 ° | Unchanged: 0 ° |
| Moving spread · ADS | 0.32 ° | 0.32 ° | Unchanged: 0 ° |
| Hip-fire spread | 4.848 ° | 4.848 ° | Unchanged: 0 ° |
| Moving spread · hip fire | 6.06 ° | 6.06 ° | Unchanged: 0 ° |
| Added spread · ADS | 0.34867 °/shot | 0.523 °/shot | Drawback: +0.17433 °/shot (+50 %) |
| Added spread · hip fire | 0.941 °/shot | 0.941 °/shot | Unchanged: 0 °/shot |
| Sway | 0.482 × | 1 × | Drawback: +0.518 × (+107.47 %) |
| Visual detection | 0 m | 54 m | Drawback: +54 m |
| Minimap detection | 150 m | 150 m | Unchanged: 0 m |
| Penetration | 0.75 × | 0.667 × | Drawback: -0.083 × (-11.11 %) |
| Regeneration delay | 5 s | 5 s | Unchanged: 0 s |
Combat cost: 0.238 · Theoretical score: 80.77
Calculated rankingLower cost = better result. Calculable distance points: 100.0%.
| Distance (m) | Hits to kill | Perfect TTK (ms) | Estimated time (ms) | Preparation (ms) | Estimated engagement (ms) | Projectile travel (ms) | Lethal hit (ms) | Kill probability |
|---|---|---|---|---|---|---|---|---|
| 0 | 3 | 166.67 | 166.67 | 0.00 | 166.67 | 0.00 | 166.67 | 100.00 % |
| 10 | 3 | 166.67 | 166.67 | 0.00 | 166.67 | 16.56 | 183.22 | 100.00 % |
| 20 | 3 | 166.67 | 166.67 | 0.00 | 166.67 | 33.11 | 199.78 | 100.00 % |
| 30 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 49.67 | 299.67 | 100.00 % |
| 50 | 4 | 250.00 | 250.00 | 0.00 | 250.00 | 82.78 | 332.78 | 100.00 % |
| 75 | 5 | 333.33 | 333.33 | 0.00 | 333.33 | 124.17 | 457.51 | 100.00 % |
| 100 | 5 | 333.33 | 333.33 | 0.00 | 333.33 | 165.56 | 498.90 | 100.00 % |
Weapon stats and visuals: Sym.gg ↗
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